Post Blackmesa v2t1 bugs here

Dragonhill

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Apr 28, 2008
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hola folks,,

for those that have played the map please post all your issues on this thread please

i have already spotted the dreaded "doors malfunctioning/kill me" in the spawn area..i think i failed to rename the red side doors and they are also using the blue sides triggers,,doh!


may have to get a hot fix out tonite <i.e. version v2t2>

~D
 
items fixed so far
25 second disconnect at start now gone
blu or red defenders unable to stop attackers a B and K cap points,,fixed

new bugs
gravity bug at sucktion vent forcing players into caver ceiling
spawn room doors problems

~D
 
new version up on the banana.. should find it's way onto the ego either tonite or tommorrow

items addressed,

red inner spawn door renamed so blu inner spawn door trigger will not open/close it
new normal gravity box triggers added around the suktion vents to stop the abraham lincoln wanna bee's from marking up the ceilings

that is all for now

~D
 
Hey Dragon.

Minor texture glitch (nothing to worry about really)

if you are on the blue team, and you run to the red spawn (under the moving logo thing) the no_entry overlay is a little buggy. It's as though two textures were on top of each other. however, it was only part of the overlay, and frankly, I doubt it's a big enough deal to change.
 
i'll need to look at those func_roomvisualizers..prob have the texture misaligned..they aer hard to look at in the editor since you normally have them aligned to the doors

and yea..i did not do any work on the crabs yet...

over all though,,did you like the flow of the map?.. i know a few guys absolutely want the old flow back.

~D
 
im removing those damned respawn glass doors..thats it
<i saw newer map still were broken for red>
~D
 
Just had to roll the map back to the original. v2t2 had locked red into their spawn room and v2t1 was popping "CModelLoader::Map_IsValid: No such map 'maps/cp_Blackmesa_v2t1.bsp'"
 
Dragon, if you have a private server to test on I would be more than happy to test / run through the map.
 
There was a bug where a Pyro could get out side the suction vents for Blue I do not know if other classes could do it to but he was just floating there in mid air
 
There was a bug where a Pyro could get out side the suction vents for Blue I do not know if other classes could do it to but he was just floating there in mid air
yea,,that was one of the bugs i fixed in the failed second test version..

good news is,,new ideas for another map!

~D
 
I like the new map better.... most wont like it because it is harder to camp... but more pathways makes me happier
 
bug on red door havn't tested blu door yet (spawn doors) as scout whilst in start up time you can jump onto the door to stop top half opening -stopping teammates from getting out.
 

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