Next tf2 unlock needs to come with a character customization mode!

Metatron

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Jul 27, 2008
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Who wouldn't want to dress Soldier up as a pirate, or dress Demo up in drag?

Or undress heavy...

No seriously, great idea! Don't leave the topic!!!
 
Your idea breaks a very fundamental design philosophy that Valve had for all of its character models. Thus, this will never be implemented as a built-in game system.

4.1 Character Modeling

Players of multiplayer combat games such as Team Fortress 2 must be able to visually identify other players very quickly at a variety of distances and viewpoints in order to assess the possible threat. In Team Fortress 2 in particular, the player’s class—Demo, Engineer, Heavy, Medic, Pyro, Spy, Sniper, Soldier or Scout—is extremely important to gameplay and hence the silhouettes of the nine classes were carefully designed to be very distinct from one another, as shown in Figure 2.

tf2-characters.png

Figure 2: The nine character classes of Team Fortress 2 were designed to be visually distinct from one another. Even when viewed only in silhouette with no internal shading at all, the characters are readily identifiable to players. While characters never appear in such unflattering lighting conditions in Team Fortress 2, demonstrating the ability to visually read the characters even with no internal detail was used to validate the character design during the concept phase of the game design.

The body proportions, weapons and silhouette lines as determined by footwear, hats and clothing folds were explicitly designed to give each character a unique silhouette. In the shaded interior areas of a character, the clothing folds were explicitly designed to echo silhouette shapes in order to emphasize silhouettes, as observed in the commercial illustrations which inspired our designs. As we will discuss in Section 5, the shading algorithms used on these characters complement our modeling choices to enhance shape perception.

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FPSbanana already has skins you can use, although other people can't see them, only you.
Uh, i don't think Valve would ever do this though, although it would be pretty cool.
 
Your idea breaks a very fundamental design philosophy that Valve had for all of its character models. Thus, this will never be implemented as a built-in game system.



source

I think they could get away with some minor changes as long as they kept the same basic feel and style of how they look now.
 
lol tahts awesome yeah we should get a custom sking for all players during halloween
 
Ya i have this already, my engineers are mario and wee gee. It gives me a tickle every time i play. As said b4 it wouldnt happen.

side note: Wouldnt demoman be a pirate? hes already got the eyepatch.
 

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