Scripts in tf2 and how to spot users.

DCL

Rookie
Joined
Oct 23, 2007
Messages
84
As title states above, i was wondering how you tell a scriptee and of the means each weapon has to bypass some things like animation sequences. (Stagger fire from AvP as an example) I was speaking some to Cpt. Calle and he was explaining the spy one, but i would ask those who know. What others exist, and how to tell when one is using them, because i feel its cheating passively with some weapons. (not big cheating like aimbot or wallhacking, but the kind you can bypass the VAC system with as it passively boosts your ability with no strings attached.)
 
We allow scripts as far as I know. And either way, VAC would not detect them. Other than that, you cannot obviously tell when someone is using a script, i.e. rocket jumping, auto disguise.

And if we do not allow scripts, then I do not know why. Anyone can use them even if they are new to the game. Playing admin looking for people using scripts would definitely take up a lot of my game time.
 
We do allow scripts. We just aren't aloud to talk about them on the forums, because it adds an unfair advantage for you, and the game is a lot more fun if you play it vanilla, without any scripts.
 
Depends on the script imo. I don't know when and where council draws the line but I use a script, thanks to an ingame friend. Makes it so you can switch back and forth between unlockable weapons for the pyro, medic and heavy.
 
They're not even really scripts they're just console commands bound to a key in sequence. Nothing really bad about it, doesn't really give you an advantage since it's nothing that noone else can't already do. It's like... playing a game of chess... Where as you've played 10 years, and the other person has been playing for 10 weeks. Of course you'll know tricks that will help you beat them.


Thread lock incoming.
 
Maybe you don't know about the spy script DCL was talking about but that script makes the spy stab faster. There are also rumours that it's able to facestab easier with this script, too. If you want/need more informations about this talk to me, I don't have much time right now and I'll probably forget to respond to this thread again.

-Calle
 
I'm a n00b to this, so take that into consideration. :D I have a question on this - I was thinking of programming a macro in my keyboard to bind certain things to. What I mean would be to assign a key for when I'm playing as an engie to build a sentry or what not. So instead of picking my build tool, then hitting 1 for sentry, I could just hit 1 button and it's all done for me. Then I'd just click where I want to build it. Then, I was thinking the same thing for different disguises as a spy. Would this be scripting? Would what I'm thinking of doing be allowed? I haven't done it yet, mainly due to my own laziness, but after reading this I wanted to make sure it was ok.
 
Scripts are illegal in most source games. They usually use an exploit. The stagger fire script is technically a hack, because it gives players an unfair advantage, much like the no recoil script CSS has. Most scripts are just simple things like automatic class switch, but even rocket jump scripts are technically illegal because of their advantage they give.

TenGHz, thats just simply binding, but to be honest it wouldn't even save you much time at all, kind of pointless to bind that.
 
I have a G15 keyboard and I have all the spy disguises set to my macro keys so i'm pretty sure its ok....Makes it easier to hit macro's on the fly instead of scrolling with the mouse to the case then picking the disguise
 
An example set is the scout and engie pistol fire rate, where it lets you empty the clip in less than 2 or3 seconds (seriously, can anyone hit a mouse button 6 times in a second?) . Ive seen face stab ones with spy, another is the auto-jump with scout, no need to press the button again to jump, it does it without needing reinforcement, and i spec'ed this one for about 3 minutes, and it was the same height each time, and flawless each time.
 
Put simply, just don't exploit the game and you'll be OK.

And for that matter, remember that it's not our job to actively seek out exploiters and cheaters. If you catch one, great, but once you go down the route of actively trying to find exploiters and cheaters, that leads down a dangerous route of actively questioning every single action of every single player.

Remember, this is a game and we're supposed to be having fun. Actively watching every player to see if they are or are not exploiting is not fun. So, play, have fun, and just remember to keep your eyes open for those rare few people who want to make the game unfun for the rest of us.
 
An example set is the scout and engie pistol fire rate, where it lets you empty the clip in less than 2 or3 seconds (seriously, can anyone hit a mouse button 6 times in a second?)
Yes? I used to be able to, but I've gotten a little rusty. I know I used to do it with the dualies on CS:S all the time.
 
I don't know about other players, but I don't think we should be using scripts. It is kinda like an unfair advantage for those just starting out. I like playing it"vanilla" because it makes it more challenging. What really annoys me is people who use hacks!
 
a Spy Stabbing Faster script... meh No such thing... you can just stab towards someone and run around to get them in the back with a side swing.. there's really no difference except one takes a bit of real time effort, and the other takes pre-planning effort, and you DEFINITELY can't say side stabbing isn't allowed, how would you even enforce that
 
The dilemma with scripts is that they create an unfair advantage against non-users. The purpose of a script is to cut corners or aid the user to perform a specific action, yet these actions can easily violate the game design as intended. Competition requires a fixed environment with all players playing the game "as designed" and without external aid.

In my opinion, if you allow scripts, you should remove the HLStatsx on all servers. Otherwise, script-use should be for non-competitive play only.
 
Scripts are impossible to enforce, we can not do anything about them really, plus we are not going to waste 2 hours of gaming time trying to find out if some random person is scripting that is silly. Hlx should not really matter in my opinion who cares if someone is 1 rank ahead of you because they are unknowingly to you scripts, it dosn't matter. As long as you are faithful in your skills the people using scripts are just providing a fun challenge!
 
Back
Top