possible spy weapon

Medichunter

Active Member
Joined
Apr 13, 2008
Messages
296
So i found this on you tube today :

[ame]http://www.youtube.com/watch?v=TVJFG35UysM&feature=related[/ame]

ignore the rick roll bit.

so people is this true or what? o.0
 
It could be a possibility. This movie is fake, however, there might be a Tranquilizer gun for an unlock. The spy had a tranquilizer gun in TFC didn't he?
 
That would be very handy, very very handy. Who woulden't want to put a heavy to sleep in there tracks.
 
night night sweet dreams *stab*

would be so useful for sapping sentrys lets just put the engie nd pyro to sleep :D
 
Dude, you should have realized that this is fake as soon as the rick roll started. :P
Why should an official / a reliable video have rick roll in it? Nobody would do that.

-Calle
 
I saw this video a couple weeks back and I for one do not believe it.
 
it would be pretty sick like nighty night shank lawl but would it be like the regular revolver that if u shoot it u loose ur dusgise it wouldnt really wrk with the engie when u p[ut him to sleep then sap his sentry
 
"There's a spy sappin muh...... zzzzzzz"

I think a tranquilizer gun COULD work.
Imagine though if you are a spy, and you hit someone with it, THEN one of your teammates kills your soon-to-be victim.

And how long of a window are we talking? (sleep)
It could work.

could...
 
well to keep this gun (as well with any gun) well balanced in gameplay there would have to be a lot of tweaking with the different effects it has such as if it did any damage and if it did severly reduced amounts (say 15 damage per shot) if it unveils you (i think it should) the sleep time (3 seconds? thats plenty of time to shoot an engi from around a corner then get to his sg ... if you were good you might get a backstab in) but you would have to think of all the effects of this weapon. if you were a solo spy sure it sounds good and i dont think its too op in that situation. but if youre a team player type spy i think its way op .. think about if an uber rush came in and a spy behind them and shot all the engi's .. theres no amount of engi's/sg's that could stop this from breaking through assuming the spy and rushers had enough skill to be precise in that window of opportunity. i personally think in the grand scheme of the team game that is tf2 this is over powered.
 
Something good would be this :

1 The Magneto Sapper
Has triple of an electro sapper's health :)
Takes twice as much time as an electro sapper to destroy a building :mad:
Anyone getting near the sappered building will see their speed halved :)

2 The Tranquilizer gun (watched same youtube clip as you :D)
50% less damage :mad:
Slows down enemies on hit :)
Drops disguise only after critical hits :)

3 The Dragonfly knife

Stabs/weapon switchings are performed twice slower :mad:
Can be used while cloaked :)
Cloak lasts 250% longer :)
Adds 10% cloak on each hit :)

The youtube clip looks pretty fake, everything we know is that Valve will release "Meet the Medic" with the update.

Note* The Tranquilizer gun has been seen in Trailer 1

Reply and tell me if this idea is good or bad :D
 
That video's old and fake. And if there was a tranq gun, it won't put people to sleep, it'll slow movement.

Something good would be this :

1 The Magneto Sapper
Has triple of an electro sapper's health :)
Takes twice as much time as an electro sapper to destroy a building :mad:
Anyone getting near the sappered building will see their speed halved :)

2 The Tranquilizer gun (watched same youtube clip as you :D)
50% less damage :mad:
Slows down enemies on hit :)
Drops disguise only after critical hits :)

3 The Dragonfly knife

Stabs/weapon switchings are performed twice slower :mad:
Can be used while cloaked :)
Cloak lasts 250% longer :)
Adds 10% cloak on each hit :)

The youtube clip looks pretty fake, everything we know is that Valve will release "Meet the Medic" with the update.

Note* The Tranquilizer gun has been seen in Trailer 1

Reply and tell me if this idea is good or bad :D

They all have too many pros and too few cons. They're supposed to be sidegrades not upgrades.
 
Something good would be this :

1 The Magneto Sapper
Has triple of an electro sapper's health :)
Takes twice as much time as an electro sapper to destroy a building :mad:
Anyone getting near the sappered building will see their speed halved :)

2 The Tranquilizer gun (watched same youtube clip as you :D)
50% less damage :mad:
Slows down enemies on hit :)
Drops disguise only after critical hits :)

3 The Dragonfly knife

Stabs/weapon switchings are performed twice slower :mad:
Can be used while cloaked :)
Cloak lasts 250% longer :)
Adds 10% cloak on each hit :)

The youtube clip looks pretty fake, everything we know is that Valve will release "Meet the Medic" with the update.

Note* The Tranquilizer gun has been seen in Trailer 1

Reply and tell me if this idea is good or bad :D

1. Seems good but triple the health seems a bit much compared to the 200% decreased damage done.


2.Good remove the drops disguise only when theres a critical hit because having somebody shoot at you and slowing and not knowing who doesn't accomplish anything besides annoying everybody!


3.You implant this in game and I will kill youu !! . 250% is too long with an auto increase of 10% even though it takes you twice as long you're invisable and dieing without even seeing the enemy is worse then seeing a sniper and 1 second later getting headshotted.You get 2 - 3 spies with this floating around and then the only real stratagy is to blow up the ground and hope there's oil.
 
I say zero damage and a 2 second sleep. It could be a cool idea it would make me play spy again. I quit After the pyro mass.
 
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