Offical Discussion about Arena Maps

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My favorite game type is currently arena. Back before it was even announced, my friend and I would speculate how cool a new game type was with one control point, where players stayed dead until the round ended, then to our surprise, Valve made the exact game mode we were talking about.

I've played so much Counter-Strike and Call of Duty that to me, respawning feels cheesy. It's not that I don't like CP maps, especially great maps like Gravel Pit, I just don't like killing the same enemies over and over and over in a tug of war.

I do think that Mach2 needs to be removed from the Arena server, simply because the general consensus seems to be that it doesn't accomodate Arena mode well. It's a little too small and many people die before even getting out of their base.
 
In my opinion, arena supports teamwork.

Its the opposite end of the spectrum of Instant Respawn.

In IR, people rush in, regardless of you trying to organize something of a semblance to an actual military tactic that isn't the bum rush.
In Arena, you have time to plan with your teamates, and it really brings out the true skill of players.

Arena really rewards teamwork and communication. It generally isn't won by the lone wolf, unless they get a lucky crit or something. :)
 
But one of my favorite things to do in Arena is slink around until I am the lone wolf, then pull off an amazing 4 or 5 kill streak and win it for my team! (Usually a pyro just flies around the corner and roasts my face though)
 
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