Hey, folks.
I've put together a simple map idea -- another take on the same ol' control-point schema. I'm looking for some comprehensive feedback and critique on all facets of the level design (mechanics, aesthetics, ludemics, etc.) as well as some overall how-does-it-play information.
Here are a few teaser shots; it's a three-point linear symmetrical CP map. Any admins who might be interested in a-hosting this map for sampling can reach me at kestrel at gmail dot com. Additionally, I'm looking for some help from knowledgeable mappers for some serious issues (low FPS in the spawn, occluders hiding players, etc.). I've scoured the Valve dev wiki, Google, and several (great) tutorial & optimization sites, but to no avail.
Thanks!
I've put together a simple map idea -- another take on the same ol' control-point schema. I'm looking for some comprehensive feedback and critique on all facets of the level design (mechanics, aesthetics, ludemics, etc.) as well as some overall how-does-it-play information.
Here are a few teaser shots; it's a three-point linear symmetrical CP map. Any admins who might be interested in a-hosting this map for sampling can reach me at kestrel at gmail dot com. Additionally, I'm looking for some help from knowledgeable mappers for some serious issues (low FPS in the spawn, occluders hiding players, etc.). I've scoured the Valve dev wiki, Google, and several (great) tutorial & optimization sites, but to no avail.
Thanks!





















