Map Concept: cp_donner

RyeMoes

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OK, random thought but just wanted to get some opinions... I'm considering learning how to make maps cuz I just have ideas in my head but then again, I don't know if they are good ideas or not... haha!

I dunno how many of you play Day of Defeat, but I think the map Donner would work great in TF2. Just with only 3 capture points: the tank at mid and one on each team's "side" somewhere in between 1st and 2nd flags from DOD.

Yes? No? Lame? Clever? Might Work? Fun? Boring? etc...
 
I think it would be making the game look more like Battlefield Heroes. I would have to see screenshots of the map.
 
The hard part would be making the map look like TF2. Obviously the tank in the middle would need to be removed to have more of a TF2 feel and CP area. Most buildings and halls would need to be a little different kind of like 2fort. I'm thinking the layout would work, but not just a direct port of Donner. So many buildings don't really match the TF2 feel, you are right on that one!
 
I really think I might try to accomplish this. I have no mapping experience at all whatsoever so it will probably be a long ways out but we will see. I may even give up if I get too frustrated and see myself not playing anymore and always working on the map.. haha
 
Please keep in mind this is my first map project. Up until tonight I have NEVER seen the map editor or had ANY clue as to how it worked. It's very hard to make this thing TF2ish!

I also came to the conclusion that all the streets MUST be bigger so that there is the extra space TF2 requires for the bigger models, sentry guns, etc.

donnertf2.jpg

donnerdod.jpg


I have only done a TINY section of the map, but this is what I have. Please let me know what you think or if this thing is even worth spending the many many hours it will take to complete...
 
Just my $0.02 worth but I think this would be a great idea...if you can solve the issues revolving around opening the map up the general concept is great.

Let me know if there's anything I can do to help.
 
get a skybox

Isn't that what the big blue box I made around the map is? I have a sky texture put on there. Keep in mind that my screenshot is right from the map editor, not the level loaded and being used...

And as far as I can say now, I may down the road need advice with texturing. It;s so hard to make this think look like an attractive TF2 map, sometime I feel I'm using the same texture too much and it looks boring.
 
I THINK ITS A GREAT I IDEA AND IF ANY HELP IS NEEDED LET ME KNOW! not that i could help much hahahaha
 
Good idea. I too have just started to map. I would love to help on this project. Ill send you a PM.

WSF
 
Does anybody have a good guide for setting up the spawn and capture points and stuff in TF2. I will google myself the next time I go to work on it, but just checking if there are any great ones already known to save myself a little time. :)
 

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