Wonder how people get insane headshots in TF2? Here's how

that's because of lag compensation favoring the attacker.

i just hope you guys aren't thinking of the hitbox separated from the model and going OH THATS WHY because that's not the game you play.

Yeah it seems as a sniper even when the OTHER person is lagging it works to their favor which can be annoying :(
 
Very interesting!!! ive always wondered why shooting the model never killed them, now i know why =P, this'll help me a bit during games, thanks for vid!
 
Very interesting!!! ive always wondered why shooting the model never killed them, now i know why =P, this'll help me a bit during games, thanks for vid!

you play the one where shooting the model kills them

so...
 
that is intresting. But still considered cheating... i dont know why poeple would do that
 
i geuss this explains why when i run behind a wall i still get sniped!chairhttp://www.taberprame.com/smilies/chair.gif
 
ok if u need help Just try to predict on where they are going i have no trouble becuz when ever me and my dad would do shooting games we would switch from snip to subs so
 
When im sniping a scout, even when he is running perpendicular to me I tend to aim for where he is at, rather than try to lead the aimer in front of him to compensate for lag.
In my experience it seems as long as I pull the trigger while the aimer is on the scout, hes pretty much dead.

I don't see myself leading shots into targets who aren't on my aimer even with scout vs sniper.

I wonder if this is just me?
 
scouts are tricky for me because to judge distance and approximate location, they have to run in a somewhat linear motion long enough for me to draw a bead

Leading a scout by a quarter inch or so helps me out a lot
 
Probably the best thing I ever did was watch this video.. I just went 65-5 on 2fort sniping... Pretty informative stuff there. :D
 
i geuss this explains why when i run behind a wall i still get sniped!chairhttp://www.taberprame.com/smilies/chair.gif

Well no, since your hitbox is in front of you instead of behind... So this wouldn't explain it... And that's IF you had the cl_compensation off... Well I guess you were killed while running then the servers says "hey your dead" after/while passing the wall. Then your model always has to FLY 10-100 feet.
 
I was wonderin this today when some guy headshot me when on my screen i was sidestepping behind a wall..

On my view I was in the clear but no, my head was no more.

EDIT: post above ^^^ guess not >.<
 
When im sniping a scout, even when he is running perpendicular to me I tend to aim for where he is at, rather than try to lead the aimer in front of him to compensate for lag.
In my experience it seems as long as I pull the trigger while the aimer is on the scout, hes pretty much dead.

I don't see myself leading shots into targets who aren't on my aimer even with scout vs sniper.

I wonder if this is just me?

with lag compensation you're supposed to hit the model, so you're doing it right. if you played wacky 0.1% Team Fortress with the weird hitbox models not following the model cause of lag compensation disabled, THEN you'd have to lead the shot quite a bit.

Well no, since your hitbox is in front of you instead of behind... So this wouldn't explain it... And that's IF you had the cl_compensation off... Well I guess you were killed while running then the servers says "hey your dead" after/while passing the wall. Then your model always has to FLY 10-100 feet.

ya its because of lag compensation, which favors the attacker very slightly. it's also the explanation for some facestabs, next to the fact that a quickstab to the back will look like a stab to the face to the guy getting stabbed in First Person. :p
 
Wonder how people get insane headshots in TF2?
Here's how

Hey that's cool video, it shows how the lag compensation works in conjuction with the hitbox, and it explain how you can run behind cover and still be shot by a sniper.
 
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