Valve+mods=luv!

subtle_turtle

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http://www.rockpapershotgun.com/2008/09/29/steam-to-start-hosting-mods/
Steam is going to start hosting some of the HL2 mods, including my favorite, Insurgency! Of course, you can already go to the Insurgency website and download it, but it is ultimately cool of valve to look at these guys not as competitors, but contributors!
Hopefully this will mean more Insurgency servers.
If you haven't tried any of the HL2 mods, I encourage you to do so! Some of them are really incredible!
 
This also popped up last night on the Steam Window coming out of game. :p
 
Zombie Panic has kept me busy for L4D. I stopped playing it cause it was getting boring over time with no new objective maps like space station. That was one of my favorites. Also there wasnt a great community like EGO to host great servers. EGO all the way! I tried insurgency but couldnt really get into it but now that its being hosted by steam I will be trying it out again.

I played DRIP and it was like a better auto assualt just with out the RPg element in the game. I will be playing that again!
 
Heard about this on HardOCP. Good to see Valve expanding on mod support. :D
 
You should all try out Pirates, Vikings and Knights 2, it`s awesome :D So is Resistance and Liberation!
 
I think the coolest thing about the story is that Valve, unlike many other game companies out there, is supporting this so much! Rather than take the microsoft approach and saying "No!!!! It's our intellectual property and if you touch it we will send swarms of lawyers after you!" they are saying "hey, that's awesome! We like what you did with our software!" and they are turning it into a win/win/win situation. Valve is winning by selling more copies of HL2 to people who want to play the mods, and by creating brand loyalty with those of us who play their games, the modders are winning by getting more publicity and recognition for the hard work they put into the mods, and the player are DEFINITELY winning with expanded opportunity for gaming, as well as additional levels and content to some of our favorite games (the map pack for Portal and the Minerva mod for HL2EP1 come to mind here).
This is what PC game manufacturers SHOULD be doing. As consoles take over, and more and more paranoid companies companies (cough*EA*cough) cripple their software with stupid DRM, smart companies like Valve are recognizing that their consumers are an asset, not a liability, and they are taking advantage of that. Modding and custom content are pretty much exclusive to the PC at this point, because a console just isn't a multi-functional enough platform to support extensive modding.
In short, if PC gaming is going to survive, it's going to be because Valve does things like this, and the community as a whole becomes involved in making the games better!
 
I can't wait, im glad valve is taking over the mods area so it will be more effiecent.
 
:D Can't wait. I wanted to try out a bunch of these, but never got around to looking for them. This will make it so much easier. Thanks Valve people! :D
 
I'm glad to see them doing this. A lot of mods I've tried have been really unpopulated. Something like this will help get the word out and hopefully help them to gain enough of a following to make them worth playing.
 
It's up, you may have to restart Steam.


I demand you all play DIPRIP, because it's online free Twisted Metal and it pwns.
 
Steam must really make my ISP hate me... I use a LOT of bandwidth.
 
I think the coolest thing about the story is that Valve, unlike many other game companies out there, is supporting this so much! Rather than take the microsoft approach and saying "No!!!! It's our intellectual property and if you touch it we will send swarms of lawyers after you!" they are saying "hey, that's awesome! We like what you did with our software!" and they are turning it into a win/win/win situation. Valve is winning by selling more copies of HL2 to people who want to play the mods, and by creating brand loyalty with those of us who play their games, the modders are winning by getting more publicity and recognition for the hard work they put into the mods, and the player are DEFINITELY winning with expanded opportunity for gaming, as well as additional levels and content to some of our favorite games (the map pack for Portal and the Minerva mod for HL2EP1 come to mind here).
This is what PC game manufacturers SHOULD be doing. As consoles take over, and more and more paranoid companies companies (cough*EA*cough) cripple their software with stupid DRM, smart companies like Valve are recognizing that their consumers are an asset, not a liability, and they are taking advantage of that. Modding and custom content are pretty much exclusive to the PC at this point, because a console just isn't a multi-functional enough platform to support extensive modding.
In short, if PC gaming is going to survive, it's going to be because Valve does things like this, and the community as a whole becomes involved in making the games better!

Also, Xbox360 mods for oblivion cost money :P
 
minera - best hl2 single player mod ever, beautiful story line and level creation

glad to see Valve supporting the modding community
 
Awesome! Before you would need HL2 to get these mods but now you can get 5 popular mods if you have AND source game! Now thats awesome, go Valve. A true gaming company.
 
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