- Joined
- Sep 22, 2008
- Messages
- 88
Just for this tip, you are unique among many. I've seen dozens of spy videos and tips and tricks, but you're the only one who mentions using friendly disguises.
Ya

Common applications:
-At the very start, just in case if a Scout or something spies you or a sniper does on a smaller map, they won't know your "real" disguise.
-On arena if you're subtle, it is seriously game winning at 1v1. Obviously doesn't work if it's 1v2 and you backstab the other guy, but I had a game where it was 2v2 and they both died at the same time, so I was fighting a Heavy. I disguised as a friendly Sniper, and of course this made him run away. I popped a cloak and followed him around a bit, and stabbed him as he came around a corner.
Plus I do believe it works with ubers, so you could always disguise as a friendly Heavy and use an uber if you absolutely have to.
The important thing about friendly disguises is to remember they are purely defensive and mental oriented, unlike an enemy disguise which is an offensive and mental oriented type deal. This in general makes them less useful since their defensive purposes are limited (defensive in the sense of hiding that you are a Spy at the opening, and synergy with uber but that situation is so rare I've never seen it happen), but the mental tricks are quite fine. A lot of good players have speed figured out. ie: OK I HAVE 50 HP AND OH MY GOD THERES A HEAVY. They have the heavy speed measured out, so they gauge they can escape you in time. So you can use that friendly disguise to scare them, fool them, undisguise, catch up to him unsuspectingly, and BAM fire and he's dead. Using an enemy disguise is a lot easier and a lot less situational, which is why a lot of these tips and tricks and such will not really mention this tactic. It's very much a situational defensive mindgame, that is only useful some of the time, but when it can be useful, it's really really good. You'll very rarely use it, I use it maybe once or twice a night with 3-5 hours of game time a night, not including a friendly opening disguise on smaller cramped maps. But each time I do, it gives me a rather substantial advantage I couldn't get otherwise, since players judge everything they do based on circumstance and the situation, and if you do it right, you're changing their "situation". A heavy with low health will probably try to take on a wounded medic and a spy, he knows he can take both. But if he sees a wounded medic and another (apparently) full Health heavy, he's probably not even going to bother so much, so he'll retreat. That type of control is powerful and wins games.








. Hopefully everything else is correct!




