- Joined
- Dec 8, 2006
- Messages
- 6,861
This thread is to discuss anything related to Insurgency (INS).
I am very happy that we got a server in this, I actually have more time playing INS then DODs. I think it was a great idea to get a server because besides LIGS, we are the only other major American clan with servers in the game. The game has a lot of European servers since it is being used in a gaming league for Europe. This should give us a good player to build on for server traffic.
In regards to playing the game, Ill list a couple pros and cons of each side and the guns.
For all classes:
Frag grenade and pistol
The pistol and frag are basically identical for both sides, so I will only list pros and cons once for each.
Pistol
Pro- quicker then reloading, fast shooting, accurate, good at CQB
Cons- will run out of ammo quickly
Grenade
Pros- can be thrown around corners, large kill/dmg radius
cons- Long time to throw and limited range
Riflemen
Riflemen-M16
Pros- Accurate gun, three round burst is accurate for close and medium range
Cons- Iron sight is huge and takes up most of the screen.
Riflemen- Ak-47
Pros- High visibility iron sight, fully auto
Cons- less accurate then M16
Support classes
Support-M249 SAW
Pros- Fast fire rate, large drum capacity
Cons- Hard to see iron sights
Support- RPK-74
Pros- Medium fast fire, easy to see iron sights( same as AK-47), single shot
Cons- less ammo per drum, frequent reloads
Commander classes
Sergeant- M4
Pros- Fully auto, can have aimpoint scope( magnified red dot), accurate, good CQB
cons- aimpoint scope is hard to use at close range, normal iron sight works better, but takes up more view space.
Cell leader- AK-74u
Pros- Full auto, good at CQB, easy to see iron sight
Cons- inaccurate at range
Cell leader- (single shot rifle)
Pros- single shot, highly accurate, high damage, almost always one hit kill
Cons- Worst iron sight in the game, VERY hard to see, single shot only
Marksmen classes
USMC marksmen- M14
Pros- Easy to see scope, bipod, lots of ammo, fast firing
Cons- hard to use for close range sniping
Insurgent marksmen- SVD
Pros- fast shooting, medium zoomed scope, good for close and mid range sniping
Cons- very small scope, hard to see out off
Insurgent marksmen- Lee l97 bolt action
Pros- Good scope, accurate at very long range, even when standing
cons- bolt action, hard for follow up shots
Demolition classes
Grenadier- M16+m203
Pros- rifle included in class, able to arc grenades over walls
Cons- Less range then Insurgent demo class, long reload time
RPG-7
Pros- Very long ranged, accurate when using iron sights
cons- No rifle, only pistol
Shotgun Classes
The engineer and Sapper shotguns perform nearly identical so I will only list the pros and cons once
Pros- Fast firing, good at close and <35 meters range
cons- not good at long range
Ill go a little more indepth with what each classes role on the battlefield is when I have more time
I am very happy that we got a server in this, I actually have more time playing INS then DODs. I think it was a great idea to get a server because besides LIGS, we are the only other major American clan with servers in the game. The game has a lot of European servers since it is being used in a gaming league for Europe. This should give us a good player to build on for server traffic.
In regards to playing the game, Ill list a couple pros and cons of each side and the guns.
For all classes:
Frag grenade and pistol
The pistol and frag are basically identical for both sides, so I will only list pros and cons once for each.
Pistol
Pro- quicker then reloading, fast shooting, accurate, good at CQB
Cons- will run out of ammo quickly
Grenade
Pros- can be thrown around corners, large kill/dmg radius
cons- Long time to throw and limited range
Riflemen
Riflemen-M16
Pros- Accurate gun, three round burst is accurate for close and medium range
Cons- Iron sight is huge and takes up most of the screen.
Riflemen- Ak-47
Pros- High visibility iron sight, fully auto
Cons- less accurate then M16
Support classes
Support-M249 SAW
Pros- Fast fire rate, large drum capacity
Cons- Hard to see iron sights
Support- RPK-74
Pros- Medium fast fire, easy to see iron sights( same as AK-47), single shot
Cons- less ammo per drum, frequent reloads
Commander classes
Sergeant- M4
Pros- Fully auto, can have aimpoint scope( magnified red dot), accurate, good CQB
cons- aimpoint scope is hard to use at close range, normal iron sight works better, but takes up more view space.
Cell leader- AK-74u
Pros- Full auto, good at CQB, easy to see iron sight
Cons- inaccurate at range
Cell leader- (single shot rifle)
Pros- single shot, highly accurate, high damage, almost always one hit kill
Cons- Worst iron sight in the game, VERY hard to see, single shot only
Marksmen classes
USMC marksmen- M14
Pros- Easy to see scope, bipod, lots of ammo, fast firing
Cons- hard to use for close range sniping
Insurgent marksmen- SVD
Pros- fast shooting, medium zoomed scope, good for close and mid range sniping
Cons- very small scope, hard to see out off
Insurgent marksmen- Lee l97 bolt action
Pros- Good scope, accurate at very long range, even when standing
cons- bolt action, hard for follow up shots
Demolition classes
Grenadier- M16+m203
Pros- rifle included in class, able to arc grenades over walls
Cons- Less range then Insurgent demo class, long reload time
RPG-7
Pros- Very long ranged, accurate when using iron sights
cons- No rifle, only pistol
Shotgun Classes
The engineer and Sapper shotguns perform nearly identical so I will only list the pros and cons once
Pros- Fast firing, good at close and <35 meters range
cons- not good at long range
Ill go a little more indepth with what each classes role on the battlefield is when I have more time


























