Water help

Dreadmaker

Thread Thumper
Joined
Mar 14, 2008
Messages
1,134
Hey guys.

I'm currently making a map for TF2. I'm in the middle of redesign right now, but I still need two particular problems addressed.

First of all : The map is in a castle setting. It has a moat. for water that is swimmable, how to I make it so that you can still see above the surface? In other words, if I am underwater currently, I can't see the surface. I see a typically solid color, with no transparency. Therefore, I can't see what is going on above ground, which of course isn't realistic, and I need to fix that.

Any clues?


Second : I would also LOVE to make a large central fountain. I can model a decent fountain, but my issue involves making water that flows down the sides of it. I suppose I'm asking a 'water in motion' question here. I essentially want a jet of water shooting vertically out of the top of the fountain, and constant water flowing down the sides into the big basin at the bottom.

I have NO clue how to do this... any ideas?

thanks in advance!
 
Hey guys.


First of all : The map is in a castle setting. It has a moat. for water that is swimmable, how to I make it so that you can still see above the surface? In other words, if I am underwater currently, I can't see the surface. I see a typically solid color, with no transparency. Therefore, I can't see what is going on above ground, which of course isn't realistic, and I need to fix that.
This is caused by a leak in your map, goto Map > Load Pointfile and it will show a red line to where your leak is on all 4 windows. Also, it can be caused by props sticking out of your map into oblivion, move them or put a "Nodraw" brush around the edges sticking out to fix this.

As for the second question I have no idea.
 
Con got the first part right. As to the second im not too sure. Just a couple of guesses.

http://developer.valvesoftware.com/wiki/Moving_Water
http://developer.valvesoftware.com/wiki/Flowing_Water

Past that you may be able to tie a func illusion. Or a bunch of func train tracks. Both of which would induce horrid performance.

Water can also be rather expensive as is, so a fountain may not be the best idea. Plus i would personally worry about that last, get the layout finalized, tested then the appearance.
 
For the flowing off the side part, you need particle effects. This is only available for the orange box and new engine mods.
 
Back
Top