Respawn Times

DNice77

Active Member
Joined
May 29, 2008
Messages
357
Good blog about respawn times, I've seen the question a couple times in game and knew the reason given by the developer commentaries but never had a good, concise explanation
http://www.teamfortress.com/post.php?id=1872

Thanks wasawiki for linking the blog in the updates poll thread. I thought it was worth its own thread :)
 
Wow I never knew hat the team that does well gets rewarded with a shorter spawn time.
 
I do wish they'd explain whether the effect accumulates. i.e. a 24/7 map with a 999 minute server time... does that effect build up from score over the course of the map time? or is it more a more "localized" time effect?
 
I do wish they'd explain whether the effect accumulates. i.e. a 24/7 map with a 999 minute server time... does that effect build up from score over the course of the map time? or is it more a more "localized" time effect?

i dont think it affects CTF style maps.

but on check point maps, the more you cap the farther you are from your spwan, and have father to run to get back to the front line. so it make sence to reduce the respawn time for the winning team as they have farther to travel.

i would assume that would change if there was a secondary spawn location down the road.
 

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