Lighting probelm *need help*

žέяo

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Joined
Oct 5, 2008
Messages
223
Ok, so basically my lights only light models. Anyone know how to fix this?

Like this:

cs_riot0008.jpg
 
First off you probably want Prop_static Lights because it looks stupid unless they are coming from somewhere, a good prop_static gets rid of this problem. A good way to find one is simply search “light” in the model selecting GUI.

Place and aim the light_spot where you want it, in our case it is aiming directly down and placed right underneath the chosen model. Be careful not to let the origin of the entity (small cross in middle of 2d view) intersect with any geometry or it will not work correctly.

Change the beam angles; there are two to change, the inner (bright) and outer (fading) angles. If you want a light bulb effect choose 30-60 for the bright angle, and anything larger than this for the fading angle. I choose 60 and 75.

To sort the color and intensity change brightness, this is the same with lights. Brightness is set up with standard RGB inputs, but the fourth is intensity. Lights have a default of 500, light_spots 200, which explains why they shunned due to dullness. Change this value to 400-600
 
First off you probably want Prop_static Lights because it looks stupid unless they are coming from somewhere, a good prop_static gets rid of this problem. A good way to find one is simply search “light” in the model selecting GUI.

Place and aim the light_spot where you want it, in our case it is aiming directly down and placed right underneath the chosen model. Be careful not to let the origin of the entity (small cross in middle of 2d view) intersect with any geometry or it will not work correctly.

Change the beam angles; there are two to change, the inner (bright) and outer (fading) angles. If you want a light bulb effect choose 30-60 for the bright angle, and anything larger than this for the fading angle. I choose 60 and 75.

To sort the color and intensity change brightness, this is the same with lights. Brightness is set up with standard RGB inputs, but the fourth is intensity. Lights have a default of 500, light_spots 200, which explains why they shunned due to dullness. Change this value to 400-600

I turned up the brightness already. Btw, do you not see the two light models?
 
žέяo;509978 said:
I turned up the brightness already. Btw, do you not see the two light models?
Yes I do I just thought it was something else and got confused.

So you turned up the Brightness,placed the light_spot and changed the beam angles,and still no luck?
 
Make sure your lights aren't in any props or brushes, and another good thing to do is run buildcubemaps in game, restart the game and load the map back up.
 
Yes I do I just thought it was something else and got confused.

So you turned up the Brightness,placed the light_spot and changed the beam angles,and still no luck?

My light was inside my model, fixed it thanks!

I have one more question. I am trying to get a sound in my map. I am using ambient_generic and selecting a sound file in the properties window, what am I doing wrong?

cs_riot0009.jpg
 

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