My thoughts on scout items.

Culex

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Sep 13, 2008
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As we know, Scout still needs an update. Badly. I have been thinking of things the Scout needs, and wondered...Does anyone else think the same way?

*NAME UNDECIDED*
Level X Scattergun

Wider blast radius w/ more bullets per shot
2 ammo clip capacity
30 reserve ammo

(This was thrown together right here. I really don't know how to upgrade the scattergun...)

Assassin's Pistol
Level X Pistol

Faster firing rate
Increased clip
Lower accuracy
-25% damage

(Thrown together...)

Map Device
Level X Bat Attachment

Shows positions of friends and foes and engineer buildings (As dots, sans buildings which have a tiny indicator based on what they are like teleporter or sentry.)
Shows only walls, does not show floors they're on
Small chance of flying off when swinging or hitting something with bat

Once it flies off, it only can serve as ammo. Another idea I had was a small screen in the bat that acted like the map device that would break upon hitting anything a'la Bottle. I think a small minimap (Maybe 1-2 inch screen) would help the Scout with his job as a scout a bit more.

I also think they should be able to remove spy disguises (Not if they're invisible) if they run into them a'la Team Fortress Classic.

Thoughts?
 
I'd like the nail gun the scout had in the earlier teaser videos.
 
Medic's Syringe gun = Nailgun.
Also, the pistol can't get a faster firing rate, as it shoots as fast as you click. Heck, there are even scripts that shoot the whole clip in 0.5 seconds. As close as scripting gets to cheating imho.


-Calle
 
As a scout here are my suggestions...

Scatter gun > Nail Gun
* Automatic
* 15 bullets a clip
* 75 extra
* damage is up to them

Pistol > Baseball
* fun lil thing like the flare gun
* stuns opponent for 3 secs
* throws sidearm for taking out sentries w/o being shot at
* 16 balls

Bat > Big Barrel Bat
* Increase damage by 50 %
* 25 % Slower rate

really all i ask for is an automatic weapon and a weapon that can defeat a sentry
 
Last edited:
Pistol > unkown
* make this unkown something that can help them defeat sentries since sentries are the ONLY class/weapon a scout cant beat

Wha-?

Scouts can pistol a sentry down pretty easily as long as it's not being turtled.
 
I like the bat idea. Call it The Slugger or something with slugger on it. And it should slow him down have a slower swing time. Animation should have hime carrying it with two hand :)
 
Spring Loaded Sneakers -

Increase height of second jump by 15%

Stickey Gun -

same stats as the regular Scattergun but Slows targets movement speed by 10% and does 50% less damage.
 
Okay, maybe instead of Pistol, a mini-nailgun?

Less ammo clip (15?) semi-automatic, 75 ammo reserve
Increased load time, 10% less damage

The Slugger would be a good idea. I guess a small screen inside it for the map, but bigger and slower as a result?
 
ive always wanted the smg that the sniper now has, but that was meant for scout in the teaser, cuz id be fun to get a smg. maybe a taunt kill or a taunt affect sumething hummmm?

ive always thought the scout could get a red bull for his pistol D:

a smg for scatter

wooden bat with large nail in it as metal bat

thats mah thought dudes
 
Scout's taking out SG's would ruin the delicate balance of TF2!! SG's are the best counter to GOOD scouts and mainly the only reliable one.

1. A more streamline scatter gun with maybe stripes? :D.
-- Longer reload.
-- Another shot in the ammo clip. Plus 5 extra bullets held.
-- Pushback ( only if you do a certain amount of damage. Doesn't work on ubers )
-- 20% Less damage.
-- 5% Speed reduction.
-- Alt - fire drops the scout main gun increasing speed by 15%.Can only get the main gun by picking up back up or the resupply cabinet. NOT AMMO CRATES.

Woohooo go scout update!
 
hmmm...i like the minimap idea but heres something a little different:



if you get that and say, 26 achivements you gain this:



after getting that you will get PASSIVE equipment, mainly, the scout gets new shoes. these shoes will let him triple jump, this is NOT unbalanceing...because the triple jump does'nt go QUITE as far as the double jump or as high and cannot change direction. in other words, it makes you go a little farthur. it can get you into a few little nooks that would previously have been too far (i can think of a few) and can help with running away.

(it would be nice if there were a spy/sniper version of this thread...)
 
There's just one little problem with the minimap bat... How the heck is there going to be a working map for custom maps? Besides, men don't need maps for anything. Period. :p

A more streamline scatter gun with maybe stripes? :D.
-- Pushback ( only if you do a certain amount of damage. )
The Scout's scattergun already pushes back enemies when you shot them. The closer you are to the target, the stronger is the knockback. Don't underestimate the knockback point blank, it's quite strong actually.


-Calle
 
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