Demo Ideas

XDethStarrx

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Sep 8, 2008
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9
(no name)
Sticky gun
Instead of sticking to walls and other surfaces, it sticks to players, so you could attach it to an enemy without them knowing it, have them in the midst iof their friends, then blow them all away
Only removable by friendly melee or death.
4 shots before reload.

(no creative name)
level 5 molotov cocktail
Hit primary fire to do normal melee, 25% chance of igniting enemy.
Secondary fire to throw cocktail and light a medium sized area of the floor for 30 seconds. After you throw, it can only be gotten back by an ammo box, and he simply uses his fists for melee, but 25% less damage than with whiskey.
 
I like the first one. But as a demo I find the molotov to be more of a weapon suited for the pyro.
 
the first one is ok i thought that one could be useful but you never know how people would take it
 
There should be a different glow on the demo or something to notify the team mates so they can knock it off. I think if everyone didn't know, this gun would become greatly hated.
 
How about just chucking the bottle at a person 100% chance of crit and no reload until ammo box?
 
Lol i like Die Oftens idea, i was just about to post throw the bottle at the person. :p Wait, i just had a brainwave for awesome tf2 in gmod ideas :)
 
I got a idea for a new sticky gun.. the upgrade would be proximity mines where if the enemy walks by it would blow them up. This could be beneficial or not by having scouts or spies defuse the stickes or something like that.
 
It's a neat idea, but you could have just killed him w/ pipebombs much faster. Doesn't seem like it would really be of much use. And I hope people aren't stupid enough to run into a group of allies with 3 crit stickies on him -.-. Also, it would give a whole new reason for people to grief :mad:.
 
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I think that they should make it instead of melee or gernade launcher the could be normal grandes
 
My idea for the bottle:

Level 7 - no name

For the Taunt you take a drink out of it.
You then get 'drunk' (staggering about etc.) for 5 secs, but in the mean time all crits.

just my idea
 
The demoman now needs TNT. Be abel to plant it anywhere and it has a 5 second fuse as soon as it is planted.
 
What I'd love to see is the pipe launcher back from TFC. It's basically the current sticky and pipe launcher at the same time. It shares the same ammo but the "stickies" don't stick, they just bounce around like the normal pipes. This would be the primary weapon. It would remove the stickies! :D
Though, you are screwed when you can't aim 'cause you just can't switch to the winbombs when you're out of ammo...
Since you only have this weapon and the melee weapon, Valve could add a brand new weapon for the demoman. You either choose the Pipes and the stickies or the classic 'nade launcher and the new weapon. Unless Valve would just make the classic pipe launcher two weapons with the same model etc... That would suck.
Gimme my TFC Demo! :p


-Calle
 
well they already got a nerf a while back

in any case, forget sticking bombs to enemies, I'd rather stick them on people in my team. How would you like 6 suicide scout bombers running around? Not a pretty picture eh?
or a cloaked spy blowing up the whole sentry camp

or put them on my medics, so spies will think twice on who they want to stab

or better yet, stick all of them on myself
I dare ya, just try and come near that point, I double dare ya
 
First one is really cool but for the second one; lighting people on fire is reserved for the pyro :D
 
I was hoping for maybe a shotgun. If at anything they give to demo I wish for a shotgun.
 
I want that dynamite thing they had for the demo on one of the first TF2 vids before the release,
 
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