Marines or Insurgents?

GetSomeZzz

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Joined
Jul 24, 2008
Messages
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I just want to keep the forums alive.
Choose and tell your favorite side. Please explain why as well.
Here are my reasons

:)
Burst fire weapons
Better sniper
Red dot scope m4
:mad:
Kind of bulky and easier to spot

INSURGENTS
:)
Smaller:less bulky
Auto weaps
RPG = OWNS
:mad:
NONE!!
 
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The insurgents, after a while, start to run slow. Like, if the marines and insurgents were to have a race, the marines would run farther in the long run.

I always tend to play on the ins team, I think it's a lot easier to spot the marines, especially in those night maps :P
 
Marines
they have better weapons, a sniper that is so much better than the Insurgent sniper

It also seems that they can take 2 hits at times before dying, while the insurgents can only take one
 
Marines

Pros: 1. Weapons are able to lay down alot more firepower than insurgent weapons
2. Conservation of ammo is stressed, giving them an advantage at long range
3. Camo fits well in the desert during the day

Cons: 1. Weapons are not as powerful
2. Conservation of ammo is stressed, giving them a disadvantage at short ranges
3. Camo does not fit well during night time

Insurgents

Pros: 1. Accurate and powerful weapons
2. A wide selection of camo allowing them to blend in to almost any type of background
3. Their weapons are more specialized allowing them to react to any situation well if they are coordinated

Cons: 1. Often run out of ammo quickly and have a weak backup weapon
2. Knowledge of map is usually required much more than when marines
3. Without coordination their weapons are innefective and unable to lay down fire for a prolonged period of time.
 
Insurgetns, I just like how the sights are open on pretty much all the weapons and the fact that they're automatic.
 
Marines for me. I love the M4 (with or without the scope). The RPG on insurgents is a lot of fun though :)

6.
 
insurgent, the ak47 with open sight is the best it dosent have the crappy full view taking of the m4

but insurgents are easier to spot for me
 
Insurgetns, I just like how the sights are open on pretty much all the weapons and the fact that they're automatic.

I agree, these are the advantages I like being an insurgent. With their sights I can strafe fire real easily and take out multiple marines.
 
The only thing I would have to say about insurgents, and this isn't a game issue as much as a community issue, the maturity of the marines is usually much higher than the INS. (there are exceptions of course)

Oh, and one of the best guns for the INS, the L1A1, has horrible sights. Sure you can kill whoever is in it, but good luck seeing the guy next to him.
 
To me the weapons all balance out, but a lot of the maps seem tipped to give Insurgents the advantage.
 
Insurgents
Pro
1. Sometimes blend in better and as said before are slightly smaller in bulk
2. Their Snipers are pretty damn good, the regular close range one. (the one that fires multiple times) and their bolt action long range instantkill sniper.
3. Their rifles are pretty damn good.

Con
1. Their auto rifles are full on crap. The AK is good for really only one shot then your aiming at the sky.
2. Their shotgun is a horrible weapon and should be removed.
3. They are slightly weaker then Marines due to no armour.

Marines
1. The M4 SpecOps is insanely good along with the M16
2. The SAW support weapon is murder in the right hands.
3. Their rockets(nades for CT) isn't crippled by not having an actual gun to use.

Cons
1. The sniper is nothing to brag about
2. They are quite easy to see and even easier to snipe
3. Iron Sights for m16 is really bad.
 
Insurgents
Pro
1. Sometimes blend in better and as said before are slightly smaller in bulk
2. Their Snipers are pretty damn good, the regular close range one. (the one that fires multiple times) and their bolt action long range instantkill sniper.
3. Their rifles are pretty damn good.

Con
1. Their auto rifles are full on crap. The AK is good for really only one shot then your aiming at the sky.
2. Their shotgun is a horrible weapon and should be removed.
3. They are slightly weaker then Marines due to no Armour.

Marines
1. The M4 SpecOps is insanely good along with the M16
2. The SAW support weapon is murder in the right hands.
3. Their rockets(nades for CT) isn't crippled by not having an actual gun to use.

Cons
1. The sniper is nothing to brag about
2. They are quite easy to see and even easier to snipe
3. Iron Sights for m16 is really bad.

LOL What version are you playing?

Insurgents

1 - The .303 bolt action is not an instant kill though it should be if it hits upper body mass or head.
2 - The insurgent AK's are not that drastic in recoil in fact you can walk and fire with an accurate grouping in CQB , you must be trying to run around with an RPK as an assault weapon.
3 - the shotgun is not weak , you just dont know how to use it.
4 - I dont even think body armor is accounted for in this game , I've taken out marines with my 9mm Makarov pistol in 2 shots to the center body mass. Which in reality if you shoot 2x 9mm slugs at a marine center body mass wearing body armor chances are your only going to embed 2 lead slugs in the porcelain plate of his vest.

Marines
1 - The marine DMR is absolute blasphemy and in the able hands of a person who understands how to use it , it is the most lethal long range weapon in the game. It literally is a almost a one shot kill if it lands center body mass or higher and it has almost no recoil causing you to lose your sight picture after you pull the trigger. (unlike the SVD which is think is BS and needs to be fixed)
2 - Rockets ? Actual gun? mind repeating that in English?
3 - If you think the iron sights on the M16 are bad now , you should have seen Beta1 xD these iron sights are a god send compared to those.
4 - and the USMC characters are not that easy to see if they take advantage of the MARPAT desert cammo they have on by staying close to sand colored objects.

get your facts straight man jeez O_o
 
i like the insurgents side... i think on most maps the marines have a harder time cappturing objectives. plus i like the sights on the insurgens side.. i can see alot more with the ak... whitch makes me wonder about the m4... on my comp the m4 has the same sights as the m16 what are you guys talking about a red dot sight? plus i love the rpg.. XD so mucha fun
 
ok, my pros and cons:
MARINES! faithfull elite us marine corp:

pros:
rifles: m4 aimsight, easy to use, good for a sniper or support weapon, and great in close range. m4 standard, good to lay down cover fire, great in tight places. m16a2, very accurate rife,easy to use, burst fire capability, great for long distances. m14 sopmod sniper, very accurate, great caliber, easy to use scope, semi automatic. m249 squad automatic weapon (or S.A.W.), great magazine capacity, very accurate, compact, good for cqb building entry and clearing, and long range.

cons: m4 aimsight, cuts off line of sight in some places, making your surroundings difficult to see. m4 standard, iron sights can be tedious to use, long range is a bad idea. m16a2, iron sights are tedious, sometimes you cant get a good shot with the gun. m14 sopmod sniper, standing fire very hard to lay down multiple shots with the high recoil.

INS, dem ones willing to blow them self up ( never come into contact with me and a rpg, im a suicide bomber >:D):

pros: ak 74u, high fire rate, great magazine capacity, accurate, compact, and great for long range and cqb (close quarters combat). Fn Fal: great for long range, semi automatic for good accurate shots. ak 47, a feared gun in the iraqie arsenal, good fire rate, great for long range, cqb, great caliber, and a very deadly stopping power shot, lee enfield, world known for great accurace and kill rate, accurate, semi automatic to make it a rifle worth sniping without a scope. rpk, great for cqb, long range, and a high magazine capacity accurate. Rocket Propelled Grenade 7 (RPG7), great building clearance weapon,great suicide bomber weapon, long range, takes out packs of foes.

cons: ak 74u, wood stalk and hand grip? breaks easy in a combat situation (in REAL LIFE, not game), maybe shoots a little too fast. Fn Fal, OUT DATED, iron sights are hard to aim through, takes skill to use. Ak 47, MASSIVE RECOIl. Lee Enfiled, OUT DATED, magazine is clip fed (aka eather single bullet loade, or a spead loader, mag is not detachable). RPK, massive recoil on full auto, too bulky and big. RPG, CLOSE RANGE SUICIDE BOMBING, not good for building entry unless your teamates are 20 feet back and you are in front.

i missed insurgants sniper rifles because, i just dont like them =P
 
I noticed that I get more kills as an insurgent and do you know why?

Cause ALLAH ACKBAR thats why!!!! /UUUUHHHNNN in yo face... lol

An automatic trumps the 3-shot spray, even the inaccuracy of an AK is overcome by its rate of fire...you don't score points by the cleanliness of a kill you know...the marine SAW is pretty awesome, but its hindered mobility and the slowness of the m-16 mean that the marines are designed to work together...

so basically i get more kills as an insurgent cause they are designed to be "rambos" more so then the marines. and in a MMOFPS the ability to carry ones own weight works better consideriing you can't really get a team to work together on the public servers.

and thats not to say there aren't good "rambo" marines, but I rarely see marines racking up kill after kill without back up and heavy support of some kind...

i've played on Insurgent teams that didn't say one word to each other and still won map after map in a row...why?...you know why...
 
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