TF2 Questions

Joined
Aug 28, 2008
Messages
103
Hey guys, I'm starting to get familiar with mapping for source games, and I've been hunting around on the wikis, but can't find what I'm looking for. I'd be glad to look for it myself if I'm pointed in the right direction... but I'm curious about the maximum apogee of a pipe jump, a rocket jump, and a scout double-jump.

For a bit of background, I want to make a natural barrier able to be cleared with a little effort, but that will likely prevent those unwilling to do so.
 

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