- Joined
- Nov 2, 2008
- Messages
- 2,068
Well nearly two weeks of playing this game and it is becoming addictive, the game play and physics of the game rival actual combat simulators that my cousin used while training in Advanced SWAT programs in federal law enforcement, as he put it. This plus Edge Gamers application of community leadership and knowledge of what the players of the world expect from a person hosting these games, has lead to the continuation of a well oil machine and a sweet serving of the Edge Gamers Organization's server experience.
I’m not a critic, but I will present more of what I consider makes this game awesome. The damage in the game is based on what is to be expected in the real world. For instance the .223 caliber; 5.56 NATO, round cause immense tissue damage within the human body due to the fact that it has a tendency to tumble over expanding the size of the wound and causing more of an injury to say a 9mm round. Thus 1-2 shots of this within the mid to upper body of a person would lead to lethal damage and ultimately death. The .308 round used by the M1A Sniper Rifle in the game; or 7.62x50mm, causes massive damage from the sheer impact of the larger caliber bullet hitting the human at velocity. In some tests the round; when propelled into an object similar in composition to the human body, will literally explode, due to all the kinetic energy of the projectile coming to a sudden stop within the tissue of the body. So you are pretty much done if you get hit with a sniper round. The trauma of an impact from a rifle round is well calibrated within the game to help give the player a sense of what war is like and to provide the combat veteran a chance for some payback from the comfort of their home.
The catalyst for all this is the people behind the Insurgency Division and Administration of Edge Gamers Organization, who help to keep the servers running smooth and without interruption.
Yah baby
Insurgency Division of Edge Gamers Organization™
I’m not a critic, but I will present more of what I consider makes this game awesome. The damage in the game is based on what is to be expected in the real world. For instance the .223 caliber; 5.56 NATO, round cause immense tissue damage within the human body due to the fact that it has a tendency to tumble over expanding the size of the wound and causing more of an injury to say a 9mm round. Thus 1-2 shots of this within the mid to upper body of a person would lead to lethal damage and ultimately death. The .308 round used by the M1A Sniper Rifle in the game; or 7.62x50mm, causes massive damage from the sheer impact of the larger caliber bullet hitting the human at velocity. In some tests the round; when propelled into an object similar in composition to the human body, will literally explode, due to all the kinetic energy of the projectile coming to a sudden stop within the tissue of the body. So you are pretty much done if you get hit with a sniper round. The trauma of an impact from a rifle round is well calibrated within the game to help give the player a sense of what war is like and to provide the combat veteran a chance for some payback from the comfort of their home.
The catalyst for all this is the people behind the Insurgency Division and Administration of Edge Gamers Organization, who help to keep the servers running smooth and without interruption.
Yah baby

Insurgency Division of Edge Gamers Organization™
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Thats what we have the saw for. Dont get me wrong though...I like wailing away full auto as much as the next guy