After doing some tests, I have concluded

AWPerator

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That the M4A1 without the scope has much less recoil then with the scope.

Two things point to this:
1) The in game model of the M4A1 with the scope lacks a foregrip, while M4A1 without the scope has a foregrip, which would reasonably increase control.
2) Shooting both on full auto, it is quite evident that the M4 without the scope doesn't jump us much after firing 5-6 shots.

However, due to the fact that everyone dies after pretty much two or three shots, I would still choose the scope for longer range encounters, although in close encounters, you might want to consider the M4A1 without the scope.

Just some food for thought for those people who love the M4


Anyone else found any interesting little tidbits?
 
Hmmmmmm
Well
I suppose i could add that When no scoping with the M14 compared to it being scoped, you can literally and this actually happened and does so often if you continuously fire you can hit the wall at approxiamately the same spot. M14 has like no recoil when without the scope. Dragunov on the other hand...... when i fired you cannot fire as fast as the m14 on a no scope mode and its a bit jumpy but nevertheless, like the m14 has its recoil reduced significantly. So to all players who like being marksman, i suggest you just lug around with the sniper rifles firing at insurgents without scope when moving instead of pulling out the pistol. That tiny thing is like a toy and doesnt do much damage compared to lugging around a sniper rifle. One solid shot no scoping would usually take the insurgent out.

Ps. when you move around the M14 or dragunov isnt jumpy compared to all the other weapons. So basically you can fire without having to worry about pulling the mouse down like you would with the machine gun or other weapons as a matter of fact.

Just a little something i realized after playing Marks man for way too long lol
 
the accuracy of support guns doesnt change with putting down the bipod, only the kick back is controlled.
 
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