Dragonhill's TF2 Map Design Goals

Dragonhill

Thread Junky
=(e)=
Joined
Apr 28, 2008
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Some may wonder what my goals are when making a map. Below are things I consider seriously

1) Making a map I like to play
2) Review scores
3) Getting a better job
and finally
4) Real world results. example below

<from an EGO member>
As a testimate of how hard I game:
my desk of less than a year was broken by excessive TF 2. The keyboard tray that slide in/out literally broke off and fell to my feet while I was playing black mesa.
<end statement>

Yes folks, the Mesa REALLY is that intense, it will break your desk!.....

Next version will target your Refrigerator.

~D
 
Next version?

You are such a tease... the current one still doesn't have the second exit from spawn.... and you are going to tease about the next (ctf?) version?

LoL...
 
Long live dragonhill! Long live Mesa!

And I would love to see how a ctf blackmesa would play out.
 
Guys thsis is dragon's plea for help! We must help him! Join the BDHUF foundation (Ban DragonHill until he finishes) so he works harder.

I kid, and DragonH knows it. =P
 
Great map, I didn't like it because I found it extremely confusing for starters (When I first joined TF2) but I love it now. It is one of my fav maps along with toyfort and sunset town! Keep it up bro hope to be seeing more versions in the future.

P.s. CTF? I'm loving CP, not sure how CTF will work but I'm sure it will be great. I hope a final version and perfected version of CP is released first because I like CP more than CTF.
 
as dragonhill found out a few days ago. Its way fun being a medic/heavy combo on blackmesa :)

I hope you dont change the spawns in the new rev..
 
as dragonhill found out a few days ago. Its way fun being a medic/heavy combo on blackmesa :)

I hope you dont change the spawns in the new rev..

I think the spawn's corridor should be MUCH more wider at least...
 
Woo!!! Mesa 3!!!
How about being able to get to that ledge near the final cap through a vent?
 

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