Full new tf2 update news!

Davincivirus

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Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2


The Engineer's teleporters can now be upgraded to level three. It will recharge faster the higher level it is

The Engineer's dispensers can now be upgraded to level three. It will give out metal and heal faster as it is upgraded

Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets

Some changes to the second part of the first stage of Goldrush to give the attackers more of an advantage

Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs

The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)

Added an achievement tracker that will allow people to choose specific achievements that they are trying to get

There is now a custom icon for death messages when the player was killed from a critical hit

Added a new particle effect for when a player enters the water

Added smoke to the feet of a rocket jumping soldier

Players will now have some particles swirling around them so other players can see when they are overhealed
 
"
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs"
do not like the sound of that...:(
 
"
Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs"
do not like the sound of that...:(



I love the sound of that, BYE BYE WINBOMBS!!!!!
 
Haha, if even Valve has called them Winbombs, there's something wrong. This should help that.
 
This is going to be (or already is) an excellent update, i hate it when people call for a medic, then i rush over to find them at full health :/
 
The update seems to make engineers and spies a little overpowered. The dispenser level 3 now heals at the same rate as a medic, the teleporter level 3 can zip people around in two seconds, and spies can stand next to a dispenser cloaked indefinately.
 
I dislike the spy update some what its a little to powerful, 41 metal health packs = 1/2 recharge lvl 3 dispenser (havent tested other) = infinite recharge stealth i don't know bout all that jazz and chaining ammo packs while stealthed eh
 
The update seems to make engineers and spies a little overpowered. The dispenser level 3 now heals at the same rate as a medic, the teleporter level 3 can zip people around in two seconds, and spies can stand next to a dispenser cloaked indefinately.

I don't know. I think playing spy is kinda tough with friendly fire off.
 

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