ctf_aerospace (and intro)

Arhurt

I made one post
Joined
Dec 14, 2008
Messages
4
Hey there everyone! I'm Arhurt and have been kindly invited here by Mental Buga. I'm the author of ctf_aerospace and would like to share it with you all. Some of you may be familiar with it already I'm sure :)

Aerospace

"The Government has issued a contract for the creation of the new line of combat planes that are to be the standard for the near future. Two rivalling companies, Red Aerospace and Blue Aviation, are now battling for the contract.
After many months of lawsuits, legal actions and speculation, the The Government has decided to let both companies create a prototype, and has given advanced funding to both. At the end of the deadline, both prototypes will be analyzed and the best one fully produced, giving it's parent company will recieve the funding of a gazillion dollars for it.
Unfortunately, the production must be carried out in a secret location, and both companies have been given one half of the terrain to estabilish their facilities.
After many months of hard work, espionage and peeking over the walls, they each have their own prototype ready ahead of time. They could use this extra time to make their plane better, but stealing the opponent's blueprints and sabotaging their planes seems like a better option.
And so their facilities have became a warzone."

ctf_aerospace_b40004.jpg

ctf_aerospace_b40005.jpg

ctf_aerospace_b40006.jpg

ctf_aerospace_b40007.jpg

ctf_aerospace_b4.jpg


Beta 4 is out! get it here:
http://www.fpsbanana.com/maps/73575
http://forums.tf2maps.net/downloads.php?do=file&id=376

And here's the list of changes:

- Added a small building to the side of each hangar with ammo and health.
- Closed off the path closest to the cliffside by the hangar yard forcing enemies to come by the front of it.
- Created a small alcove for engineers in front of the Hangar with a Full ammo pack and cover to set up sentries outside.
- Added a large ramp in front of the hangars to create more varied height gameplay in that area and provide more options for entering the hangar.
- Added a narrow ramp from the lowest bridge across the chasm to it's roof so players have the option of going up the three paths there as well as going down.
- Added cover behind the billboards atop the shacks.
- Added a set of wood planks to the walkways across the chasm to help players manevour without jumping and falling down.
- Added a small healthkit to the top of the main hangar to help the flying demoman for the great damage they take upon landing.
- Added a set of props to the side of the spawn exit so that enemies will be less hidden when spawncamping.
- Moved the planes inside the hangar so that there is more space for engies to place their teleport entrances hidden from enemies.
- Bug fix: Neither the intel or Stickybombs will be able to hide behind the cliff rocks. The bombs will bounce off and stick to the ground until I find a better fix.
- Bug fix: Players no more die instantly after falling down from the bridge in the chasm. It's still a deathpit, but there is a chance for a lucky double or rocket-jump.
- Minor improvements to graphics all around and minor optmization.

Take a look and tell me what you guys think!
 
I've played on this map when it was on the custom maps rotational and I loveeeeed it. Would like to see more of it on our servers.
 
The creator of this map is in the claN?! Its an honour! I Played it on the custom maps server yesterday. It is easily the best custom CTF map I've seen since convoy. Everything about it is incredible, especially how it looks.
 
I don't think he's in our clan, but just a member of our forums, i could be wrong though.
 
I'm excited to play the new version, I've had nothing but fun times on this map!
 
Arhurt invited me along this moring to try it out.. and let me tell you, its looking great.. I really like the added cover and new huts and the chance to rocket jump when you fall down the side of the bridge is brilliant.. although I personally had trouble with it.. ( but thats just in my lack of skills as a soldier lol)

Nice job Arhurt and welcome to the forum !!
 
I really like this map, its awesome. I think it used to be on custom maps. Anyhow it actually looks alot like the map I'm making, or was until i saw this one. Amazing job man (btw where the heck did you get that waterfall from/how did you get it to work!?)
 
Sweet map Arthur.

Also, I love your website. Very creative and you have some magnificent looking art.

*Hint* I played Guild Wars for 3 years.
 
Im in love with this map. I love the new art style that you used. Very cool. It owns.
 
I had so much fun on this map when it was on our custom server. It was my new blackmesa :)
 
Yes this map is totally awesome. GREAT job and I hope the new version is put on the custom map server! Heck this one even deserves a 24/7 server.
 
Bug fix: Players no more die instantly after falling down from the bridge in the chasm. It's still a deathpit, but there is a chance for a lucky double or rocket-jump.

yea,,folks around here no likey to die when falling..trust me

~D
 
Arhurt, you did an amazing job, this is a magnificent map.
When I first came in, all I could think of was "woooow"
the details, extra modeling/sounds, map layout ... very awesome!
fun map too! I enjoy playing engie on it :)
 

Latest posts

Back
Top