Blackmesa breaks the 20 player average barrier!

if anything they need to make sniper battlements that spies/scouts/pyro's/demo's/everything can't get to, so i dont ever have to keep jumping off the ledge and suiciding myself.... =)

I have no problems making camping spots for maps..but..i ALWAYs provide a second way to access them. Otherwise i would be making "hunted" or "VIP" maps. Now those have sniper only areas......untill i r/j into them..

:P

~B
 
i think the spawn camping is justified just because of the low respawn time, it allows the rest of the team to get to b/k for the cap. unfortunately the majority of players do not take advantage of this and instead join in on the camping allowing the other team to eventually clear the area and retake back to a or c/l... which is why the game rarely ends with a win, too long have i sat at 1 min left in the game for 30 mins.... if they do allow multiple exits for the spawn i think you would have to increase spawn time, which is an unfavorable choice in my opinion cause i hate waiting to play

if anything they need to make sniper battlements that spies/scouts/pyro's/demo's/everything can't get to, so i dont ever have to keep jumping off the ledge and suiciding myself.... =)

i would have to agree with this 100% the spawn CONTROLLING ...definitely aids in the capping of the last point...if the respawn was longer, and still only had 1 exit, it wouldn't be so good at all...but as stated above, longer respawn, and 2 exits would be awesome! other than that i <3 this map, i always have, and always will!!
 
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