Ok wizards, I have one for you....
When playing DOD:s, with relatively high quality settings, I get 60-80 FPS for about 30 minutes. Then, all of a sudden, (usually occurs after a new graphic event such as close muzzle flash), I drop to 9-10 fps. No amount of tweaking settings has any effect.
The following have been attempted with no effect:
Closing dod and steam and running them again
change resolution (all the way down to 640x480)
changing Antialiasing
changing Display resolution, aspect ratio, window mode
Changing these details: Model, Texture, shader, water, shadow, color correction
Changing Filtering mode, "Wait for vertical sync", Motion Blur, High dynamic range, Bloom effect
Changing speaker config (from 4 to 2 or whatever)
changing sound quality
Alt-Tabbing does not cause this issue. It happens after time, every time, whether I have at some time alt-tabbed or not. Also sometimes happens if I have the game minimized for a couple of hours.
My only fix is a reboot (power cycle is not necessary, reboot works).
I operate XP home edition sp3. I run the game in full screen. Direct x 9 (4.09.00.0904). I have the most updated motherboard, video and sound card drivers. I do leave Norton protection center running during gameplay. Notifications are turned off. I have turned Norton off and removed it from memory prior to running the game and it still happened.
My hardware: (home built)
Got any ideas? Thanks for looking at this!
This is my Autoexec.cfg:
//_Set Netcode vars_
cl_cmdrate "66"
cl_interp "0.01"
cl_interpolate "1"
//cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "30"
rate "25000"
//_Set MP vars_
mp_decals "50" // How many player sprays will be shown.
//_Set Client vars_
//cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
//cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
//cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
//cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
//r_decal_cullsize "9999" // Any decals under this size are not rendered.
//r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
//r_drawmodeldecals "0" // Models decals (i.e. blood).
//r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
//r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
//r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
//r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
//mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
//mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "1" // Enables net_graph (Required in SS round)
net_graphpos "1" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
//cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "75" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
When playing DOD:s, with relatively high quality settings, I get 60-80 FPS for about 30 minutes. Then, all of a sudden, (usually occurs after a new graphic event such as close muzzle flash), I drop to 9-10 fps. No amount of tweaking settings has any effect.
The following have been attempted with no effect:
Closing dod and steam and running them again
change resolution (all the way down to 640x480)
changing Antialiasing
changing Display resolution, aspect ratio, window mode
Changing these details: Model, Texture, shader, water, shadow, color correction
Changing Filtering mode, "Wait for vertical sync", Motion Blur, High dynamic range, Bloom effect
Changing speaker config (from 4 to 2 or whatever)
changing sound quality
Alt-Tabbing does not cause this issue. It happens after time, every time, whether I have at some time alt-tabbed or not. Also sometimes happens if I have the game minimized for a couple of hours.
My only fix is a reboot (power cycle is not necessary, reboot works).
I operate XP home edition sp3. I run the game in full screen. Direct x 9 (4.09.00.0904). I have the most updated motherboard, video and sound card drivers. I do leave Norton protection center running during gameplay. Notifications are turned off. I have turned Norton off and removed it from memory prior to running the game and it still happened.
My hardware: (home built)
- American Megatrends 775Dual-Vista Motherboard
- Intel Dule core 3.4GHz
- 2 Gig Ram (can't remember model, but is buffered and was high end 9 months ago)
- Nvidia GeForce 7900 GS 256mb (kinda old, but still works)
- 160gb WesternDigital 7200speed hard drive with lots of available space
- Sound Blaster Audigy
Got any ideas? Thanks for looking at this!

This is my Autoexec.cfg:
//_Set Netcode vars_
cl_cmdrate "66"
cl_interp "0.01"
cl_interpolate "1"
//cl_lagcomp_errorcheck "0" // Disables lagcompensation error checking, only needed if you're having any registration/loss/choke problems.
cl_lagcompensation "1"
cl_smooth "1"
cl_updaterate "30"
rate "25000"
//_Set MP vars_
mp_decals "50" // How many player sprays will be shown.
//_Set Client vars_
//cl_drawmonitors "0" // Disables the rendering of ingame "monitors" which contain 3d rendered images.
//cl_ejectbrass "0" // Disables brass ejection
cl_forcepreload "1" // Forces the game to load all texture and model information into memory on map load.
cl_phys_props_enable "1" // Enables phsyics props.
cl_phys_props_max "50" // Maximum amount of physics props allowed.
//cl_ragdoll_physics_enable "0" // Disables ragdoll.
cl_restrict_server_commands "0" // Compatible/needed with serverplugins
//cl_show_splashes "0" // Disables water splashes.
//_Set Render vars_
r_3dsky "0" // Disables the rendering of 3d sky boxes.
//r_decal_cullsize "9999" // Any decals under this size are not rendered.
//r_decals "0" // Disables decals.
r_drawbatchdecals "1" // Enables the rendering of decals in batch.
r_drawdetailprops "1" // Enables the rendering of detail props.
r_drawflecks "0" // Disables the sparks and dirt from bullet impacts.
//r_drawmodeldecals "0" // Models decals (i.e. blood).
//r_eyes "0" // Disables eyes in models.
r_lod "-1" // Different level of details on models. -1 = Variable at distance. 0 = None. 1 = Minor. 2 = Less minor.
r_modellodscale "1.0" // The transitioning power of LOD.
//r_occlusion "0" // Enables the Model Occlusion system.
r_propsmaxdist "100" // Max distance at which props are rendered.
r_renderoverlayfragment "0"
r_rootlod "2" // Base lod of the model in the memory.
r_shadowmaxrendered "32" // Max shadows the game will render.
r_shadowrendertotexture "1" // Rendered the shadow texture causing it to match the player model.
//r_shadows "1" // Enables shadows (Change be disabled for additional performance.)
//r_teeth "0" // Disables teeth in models.
r_waterdrawreflection "0" // Disables the rendering of water reflections.
r_waterforceexpensive "0" // Forces cheap water.
gl_clear "0" // Disables the gl_clear convariable.
props_break_max_pieces "0" // Disables prop fragmenting
//_Set Materials vars_
mat_antialias "0" // Disables the use of multisampling to smooth out edges.
mat_bumpmap "0" // Disables bump mapping.
mat_clipz "0" // Disables optimized Z-Buffer rendering.
//mat_compressedtextures "1" // Disables texture compression. Users with low amounts of system memory should turn this on.
mat_disable_bloom "1" // Disables bloom effects.
mat_hdr_enabled "0" // Disables HDR.
mat_hdr_level "0" // Double Disables HDR.
mat_mipmaptextures "1" // Enables the use of mipmapping to make textures look smooth.
mat_monitorgamma "1.6" // Lower the number the brighter the screen. Only works in fullscreen.
//mat_picmip "2" // Changes the resolutions of textures when they're loaded into memory. May improve FPS on graphics cards with low memory sizes.
mat_reducefillrate "1" // Reduces the fillrate when the game is run in DXLevel 8.
mat_specular "0" // Disables Specularity on objects.
mat_trilinear "0" // Disables the use of Trilinear mipmapping.
mat_wateroverlaysize "8" // Sets the resolution of water distortion. Must be multiple of 8.
//_Set Violence vars_
violence_ablood "1"
violence_agibs "1"
violence_hblood "1"
violence_hgibs "1"
//_Set HUD vars_
hud_centerid "1" // Centers player IDs
net_graph "1" // Enables net_graph (Required in SS round)
net_graphpos "1" // Adjusts netgraph position-set between 1 and 3.
//_Set Misc settings_
//cl_downloadfilter "nosounds" // Disables annoying pub sound downloads
fps_max "75" // Caps framerate. Set to max monitor refresh rate + 1.
jpeg_quality "100" // High quality screenshots
















