New version of Cashworks now available

NCA

EGO Zealot
Joined
Sep 15, 2008
Messages
1,556
We've been running Alpha 5 on our servers and the mapmaker just informed me that Beta 1 is out:


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Work in Progress
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PL_CASHWORKS_B1

FIXES:
* HDR Available
* Improved Bankvault Model/Animation/Texture
* Addad valve?s explosions to the scene (parts hanging midair are due to the fact that its preanimated)
* Fixed the Teleport-Self-Destruct problem, if it still happens, tell me where plz
* Changed Timer allowing to go above 10 mins playtime on the clock
* Further optimization
* General Clipping improvement
* Pimped the skybox
* Changed rocktexture
* Added Red Logo Spray
First Section:
* Added platform right side before the cp
* Added 2 small shack on left side behind house
* Adjusted view distances
Second Section:
* Narrowed down the platform protecting the cp, added small platform at middle pillar as sentryposition and protection for blu
* Remodelled the serpentines, much smoother now
* Simple changes at houses at bottom
Third Section:
* Removed invisible stair-clipping
4th and Final:
* Right side bottom floor door is now opening both ways
* Right side, platform, added some cover, medipack is now medium
* Right side red spawn is now a little more seperated
* Added roofstructure to left side of bankvault
* Added large box to the balcony over the pit for giving blu a more advanced sentryposition
* Made it harder to camp the bridge
* Changed gold-texture
* Added 2 placed for spies to uncloak

etc....

ToDo:
Reduce Filesize, Texture improvement/alignment, Track less bumpy, Further improve Skybox, propably some clipping, any exploit you sneaky engis,demos and snipers find... whatever you see, report plz

http://www.fpsbanana.com/maps/69298

If you've played cashworks before, be sure to check out the new map when it's up and post your comments. If you've never played pl_cashworks, please give it a shot. It's a fun map!
 

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