- Joined
- Dec 2, 2008
- Messages
- 1,079
Ok,just wanted to help him since he isn't really on that much,so please post in here which position you wanna take up?
Producer/Project manager: Jedihitman
Assistant Producer/Project manager: First Timer
Director: (To tell the actors what to do (In game or voice))
Script writer: Mcleod,Carnivore (Someone to write the dialog and stage directions)
Cinemtographer: Carnivore (To figure out the locations and angles and what not)
Lighting, set design: (Already done if you're using an existing map. Otherwise, someone like JJBtch who makes maps)
Camera: Joshcash (To do the recording)
Editing: (To cut the various pieces of footage into a movie. Takes the raw footage and makes a movie that changes from shot to shot at the right times.)
Sound Editing: (Same thing, but with sound)
Foley: Responsible for creating/recording/finding various sound effects
Music: Are we adding any music? Someone needs to either pick music to use or somehow create it. jniscool is a professional opera singer and he sang for us in vent last night (at our request) and people said him singing ave maria while they were killing people in the game was really really awesome.
Hair/Makeup: Not needed.
Actor: First Timer,MrBloog,+_Johnny_+,Drunkenfetus,Starscream (Uhh,quite obvious eh?)
Mcleod:
Not to take over the project completely Soul, but if you'll allow me to give some ideas.
1. We will need not only voice actors, but puppeteers. We cannot use the in game voice system, or even vent.
The simplest solution is to email all of the actors their parts, get them to read off their lines, and email the sound files back to the foley and the mixer.
While this might prolong production time, it is the only way to get good sound.
Maybe we can get turtle beach to provide us w/ headsets to record in exchange for advertising.
The mixer might have to use the sound files to get a better sound as well.
2. We need a hi-def capture system if we want to get a good resolution, or, failing that, we contact the eGO w/ the most pimped out rig and use xfire or fraps.
G mod should help with the weapon placement and set building as well a positioning. That will be the puppeteer's lookout, and I don't see much of a problem.
In the meantime, I'll get started on that script. I should have the first part done by the end of Feb.
That's about it.
Producer/Project manager: Jedihitman
Assistant Producer/Project manager: First Timer
Director: (To tell the actors what to do (In game or voice))
Script writer: Mcleod,Carnivore (Someone to write the dialog and stage directions)
Cinemtographer: Carnivore (To figure out the locations and angles and what not)
Lighting, set design: (Already done if you're using an existing map. Otherwise, someone like JJBtch who makes maps)
Camera: Joshcash (To do the recording)
Editing: (To cut the various pieces of footage into a movie. Takes the raw footage and makes a movie that changes from shot to shot at the right times.)
Sound Editing: (Same thing, but with sound)
Foley: Responsible for creating/recording/finding various sound effects
Music: Are we adding any music? Someone needs to either pick music to use or somehow create it. jniscool is a professional opera singer and he sang for us in vent last night (at our request) and people said him singing ave maria while they were killing people in the game was really really awesome.
Hair/Makeup: Not needed.
Actor: First Timer,MrBloog,+_Johnny_+,Drunkenfetus,Starscream (Uhh,quite obvious eh?)
Mcleod:
Not to take over the project completely Soul, but if you'll allow me to give some ideas.
1. We will need not only voice actors, but puppeteers. We cannot use the in game voice system, or even vent.
The simplest solution is to email all of the actors their parts, get them to read off their lines, and email the sound files back to the foley and the mixer.
While this might prolong production time, it is the only way to get good sound.
Maybe we can get turtle beach to provide us w/ headsets to record in exchange for advertising.
The mixer might have to use the sound files to get a better sound as well.
2. We need a hi-def capture system if we want to get a good resolution, or, failing that, we contact the eGO w/ the most pimped out rig and use xfire or fraps.
G mod should help with the weapon placement and set building as well a positioning. That will be the puppeteer's lookout, and I don't see much of a problem.
In the meantime, I'll get started on that script. I should have the first part done by the end of Feb.
That's about it.
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