[poll] Let's talk KK server.

Chaplain

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Apr 26, 2007
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91
Hey guys,

I dunno if this should have gone into the custom map discussions or not so I'm just sticking it in general for now. First, I want to say I have full confidence in our council and know they will make the right decision to the fate of the KK server.

This thread will hopefully just allow some thoughts and opinions of the rest of the clan to be taken into consideration.

Personally, I see the KK server being very strong, but also very weak at times. It seems like it is either full or empty. I don't claim to know why, but I thought that crossed my mind is this: I think there are 2-3 weak maps on the rotation.
I join a full Aura, and by the time it gets to stug or crash it's empty again.
Maybe I'm wrong but I don't think people like these maps too much. And if you do, you don't have to correct me. I'm not saying they are bad. Perhaps it is just too many more maps to go through before they get back to one they like. I know that's one of my issues. 45 minutes on crash is an eternity for me. I'd rather go play elsewhere until it gets on one I like again.
I rarely see a good showing on Stug. I personally am ok with the map but the layout can be very frustrating. I don't think this map appeals to the average dod'er. Tunisia can go both ways, but I fear the in-balance of it drives people away. Spawn killing is disturbingly easy to do, axis have no clear strategy, and not pointing fingers but it seems like most eGO members join the allies making it even more one sided.

To sum up, I can't claim any answers, but a possible suggestion might be to keep the 3 most popular servers (either by test or clan vote) and try running them. Or perhaps crack down on the time limit tempting people to stay for 10 more minutes to play the next map instead of getting involved somewhere else.. My Purpose for doing this is that I think the KK server successfully draws players that want substance, unique maps, and a fast changing environments. I think it is a fantastic addition to our line of servers. I would hate to see the server be dropped down to one map, or changed in other ways simply because it wasn't popular enough.

Thanks and share your own thoughts!
 
I dont mind Crash, but stug is just fail incarnate. Just way too big, Too much junk, random windows. Plays kinda boring.

Tunisia is win. I'm an stg guy at heart, and I love it like my own soul. I dont see how its one-sided for the allies either. It was 2 v 6, where me and Legend were the 2 Axis, and we held off the radio tower for 6 minutes. I love that map. So easy to get around and ninja people.

Aura is obviously epic win.

I dont think I've played Churchyard yet, which is wierd, I've been on KK quite a few times.

Bottom line, any of the five maps are good with a decently populated server, but stug and crash tend to empty it. I dont think Tunisia would empty a server if it was in a 3-map rotation with Aura and churchyard. Its fun even in defeat.
 
I love all the maps, but if I had to choose one it would be Churchyard.
 
[quote1187103396=CorpPunishment (UK)]
whoever said churchyard is an abomination to DOD, churchyard rules
[/quote1187103396]

I never said it, I have a lot of fun on that map. But it's my least favourite map on the KK server.
 
dont like the HUMONGOUS map with the 6 caps (incl. two man caps church and graveyard), not enough action when map so huge
 
Chaplain,

The map rotation will be tweaked soon, and of course your interest is appreciated. They are working hard on adding new material on the Kettle for all of us to enjoy. Now, for some of the maps that seem to empty the server, I am clueless. Crash attracts many players at times, and once one person drops, it seems like an endless train. Crash is a great map. How should I put it... INTENSE! Yes, it's more of a Death Match style map, but nonetheless fun for a change of pace.

I enjoy every map out there. Each one offers something the other doesn't... there's always something good going on. As for people who say tunisia is unbalanced, it isn't at all. It all depends on the teamwork - if axis setup in good positions, it is near impossible for allies to breach the defense.

Remember guys, it's just the beginning. They are simply testing the waters. Give it some time and I assure you it will continue to be great.
 
I love all the maps but it seems when we get to church or crash it slows down. I think church has too many caps but then again it makes it more of a challenge. I dont want to see any of them go. But if I had to choose I would chose church
 
I chose Church but only becasue I have played that map to DEATH!! It is a good map, and this is the best iteration of it as well. But, I'm just over it.

I think it was AWESOME that we changed the KK to CAMP2 only, and hope to do it for CAMPS 3,4,5.... (wishful thinking there). Having said that I agree its time for a change, and as has been said its on its way. Be patient.

~Sturm

PS I was on STUG the other night 6v6 and it died to 3v3 then 1v1 and I was about to pack it in. Then JohnT jumps on the other one jumps off and then its he and I going over admin stuff in game. Within 5 minutes the server was 6v6 again and then went to a new map and I think when I left it was 9v8. SO even if it gets down to 1 guy hang in there for 2-3 mins. Get a drink, stretch your legs. Seriously, I had a great time and am glad I stayed!
 
Id have to go with Crash--too fast. It's great when there's close to a full server; but, once one side starts dominating, the other team gets into a camper mentality and just gets run over...then they start leaving.

IMHO:
Churchyard is epic!
Stung is great! People just need to play it more (although it seems the allies have the advantage).
Tunisia is awesome--the only map where I consistently play allies.
Aura--a gift from the heavens.


edit: Hey Mein--as a fellow STG aficionado, I think you'll love churchyard after you learn the layout.
 
[quote1187176637=Lex]


edit: Hey Mein--as a fellow STG aficionado, I think you'll love churchyard after you learn the layout.
[/quote1187176637]Well, now that I know what yall are talking about, I have played churchyard. Its just way too big. There's just too much random rooms that really serve no purpose. I've never played that map when its full, but I imagine if someone wanted to be a jerk and camp random places, it could get really annoying. Too many places to check before you can say an area is clear.
 
I've never played on crash yet but it sounds good. but i voted churchyard because i dont like the size and the way allied snipers go into the attic of the church and snipe our spawn. once you get one up there its nearly impossible to do anything.
 

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