- Joined
- Apr 17, 2007
- Messages
- 1,660
For those of you that play Warpath a lot, you'll immediately understand the need for this discussion. I would say 7 out of 10 times that Warpath goes to Sudden Death the server will flat out die and go from 32/32 to 10/32 or even worse. Additionally, people will gripe about sudden death even if they decide to stay.
That being said, I think we need to explore the option of changing the time limits or sudden death structure on Warpath to keep it's rank high and the server full.
Many times Sudden Death will become a camp-fest where people just sit at their point waiting for the other team to come in and die. This is fine but when you die in the first few minutes of the 3 minute sudden death round it is extremely boring and this causes the serve drop off. OR, the sudden death will end in a stalemate and people will be annoyed and simply disconnect.
My thought is we need to change this and see if people stick around more often. There are a few options in front of us.
1 - Go back to Melee Sudden Death with scouts so it takes less time, prevents stalemates and doesn't allow people to just camp and build ubers.
2 - Lengthen the time limits on Warpath to 1 hour so battles have more time to work themselves out. Commonly a team is starting to push one way or another but time runs out and the server is forced into sudden death.
3 - Make the time limits extremely long or endless. This way the server has to work it's way out via a team pushing. Personally, I would equate this to the long time limits on 2fort and note that Instant Respawn on 2fort is almost always 100% full.
Please chime in here guys. I think Warpath is one of our best servers and I'd hate for it to fall by the wayside because of the sudden death issue I commonly see.
That being said, I think we need to explore the option of changing the time limits or sudden death structure on Warpath to keep it's rank high and the server full.
Many times Sudden Death will become a camp-fest where people just sit at their point waiting for the other team to come in and die. This is fine but when you die in the first few minutes of the 3 minute sudden death round it is extremely boring and this causes the serve drop off. OR, the sudden death will end in a stalemate and people will be annoyed and simply disconnect.
My thought is we need to change this and see if people stick around more often. There are a few options in front of us.
1 - Go back to Melee Sudden Death with scouts so it takes less time, prevents stalemates and doesn't allow people to just camp and build ubers.
2 - Lengthen the time limits on Warpath to 1 hour so battles have more time to work themselves out. Commonly a team is starting to push one way or another but time runs out and the server is forced into sudden death.
3 - Make the time limits extremely long or endless. This way the server has to work it's way out via a team pushing. Personally, I would equate this to the long time limits on 2fort and note that Instant Respawn on 2fort is almost always 100% full.
Please chime in here guys. I think Warpath is one of our best servers and I'd hate for it to fall by the wayside because of the sudden death issue I commonly see.























...usually.
