Megaman would make the perfect 10th class
health125 normal health and 50 health that an engi has to hit your to recover (uses metal) total of 175 hp
speed 90% or whatever the demo's speed is
Primary- chargable beam - No charge = 1 ammo and is a pustol like shot with
Lvl 1 charge(2 secs time) = 25 ammo and is a concentrated blast = to 85% of max scatter gun damge and 20% faster speed than a rocket
Lvl 2 Charge (4 secs time) = 75 ammo and is a rocket equivalent that goes 10% slower projectile speed
all charge levels are compression blastable
Secondary- Gain a skill of a class killed in a previous life.
Scout- Base Ball launcher that does less damage the farther it travels
Soldier- no ideads
Pyro- Flame wall about 3 heavy lenghts long, only ignites enemies
Demo- Sprite launcher, gives the enemy 15hp but disoreints them (a drunk effect)
Heavy- Spring loaded boxing glove
Engi- Screw driver that instantly removes sapper but does no melee damage
Sniper- Boomerang
Medic- Chain saw
Spy- Item that can see cloaked enemies, however, it cannot see uncloaked enmies 5 second use 15 second cooldown
(choosing would be similar to the spy case)
If you get them all then you can get a beam sword that does normal melee damage and has 80% crit rate.
Getting like a kill x amount on this class achievement would allow ONE free ablitity preequiped
normal melee - knockback that does one scout bat damage, but it take normal melee speed
just my thoguhts though