TF2 Update - 1/28

Tattis

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Update is out:

Updates to Team Fortress 2 and Day of Defeat: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Team Fortress 2

* Added percentage to UberCharge HUD panel for the Medic
* Added upgrade progress and levels to Engineer HUD panel for all buildings
* Added mp_tournament_allow_non_admin_restart server ConVar to allow server admin to toggle whether non-admin players can issue the mp_tournament_restart ConCommand on the server. Default is 1 (current behavior)
* Added flag to the gamerules entity so map authors can override the HUD type being used. Allows map authors to force CTF or CP HUD to be used if they mix CTF/CP entities in the map
* Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map
* Changed AutoTeam to give new players to the attackers on attack/defend maps if the teams are even
* Fixed Pyro model not animating in the class menu
* Fixed players getting stuck in the "prepare to respawn..." countdown loop
* Fixed Natascha not getting the proper 75% of damage and slightly increased the strength of Natascha's slowdown
* Fixed teleporter entrance/exit effects being drawn when they don't have a matching teleporter entrance/exit
* Fixed announcer saying "the cart is nearing the checkpoint" after the round has already been won
* Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them
* Fixed server crash when trying to load a map that contains control points with duplicate index values
* Fixed several materials warnings in the console
* Fixed "Cart.Explode" sound script entry using an unknown sound channel
* Marked the cl_bobcycle and cl_bobup ConVars as cheats


Team Fortress 2 and Day of Defeat: Source

* Fixed clients using reloadresponsesystems, sv_soundemitter_flush, sv_soundemitter_filecheck, sv_findsoundname, and sv_soundscape_printdebuginfo to lag/crash servers


Source Engine

* Fixed client "timeout on mapchange" problem
* Fixed setinfo exploit
* Marked the r_aspectratio ConVar as a cheat


Server Browser

* Renamed "Quick List" to "Map List"
* Removed minimum ping filter from Map List
 
Ahh, my favorite bugs are fixed: the infinite respawn countdown and the teleporter graphics. Glad to see Natascha's been un-nerfed as well.
 
* Added check in CTF HUD to make sure it doesn't point at disabled capture zones when the player is carrying the flag. Allows map authors to have more than one capture zone for each team in the map

...disabled capture zone and multiple capture zones? could this be related to the upcoming new game type?
 
ohhhhh it's about time. standing on a TP for 3 seconds before realizing it's dead is embarassing. and i may actually start using Natascha for something other than stopping a scout rush now.
 
awww:(, I thought it was a new class update when I say the title
 
...disabled capture zone and multiple capture zones? could this be related to the upcoming new game type?

I think it has to do with some custom maps that put more than one capture zone in and/or have a sort of "neutral" capture zones for the flag.
 
* Fixed cloaked spies having a particle-beam effect while standing next to a dispenser that's healing them

does that mean you can stay cloaked forever now and camp on top of enemy dispensers?

WICKED SICK
 
I keep getting this error saying my character models dont match or something... wont let me in any of the levels
 
I keep getting this error saying my character models dont match or something... wont let me in any of the levels

I got that too. I believe it has to do with the fact that the servers haven't been updated yet and so your files and their files, don't match
 
... I was so jazzed after 5 hours of shoveling 2 feet of snow to sit down... have some hot cocoa, and DESTROY my map Blackmesa (MINE Iceman, MINE) as a heavy... my dreams are shot
 
Nice update. I like that u can now see the upgrade process of the engy buildings.
 
Playing it right now! This is gonna be awesome!!! Cant wait for the spy update :D

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