First game

Currahee

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Feb 10, 2008
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238
I have to say, I'm highly disappointed with my first game of Insurgency. After being hyped on about how it's a heavily team-based game, no one on the server would even acknowledge any of my efforts to communicate. The squad leader wasn't giving any orders, and generally it was just a team death match game.

Speaking of the game itself, hopefully they still have a lot on their list to fix. It appeared to me that everyone ran about 6 inches above the surface textures. The weapons didn't behave correctly at all either. I was able to shoot the 12 gauge as though it were a semi-automatic, with super low recoil on it.

My biggest gripe was the lack of any sort of team play. I understand it was a pub server, but I was expecting the game to pretty much require team-play to be fun. It wasn't really fun at all.

I'm sure I'll give it another shot sooner or later though.
 
Yeah, there are some bugs. The main problem being hit boxes for snipers. Grr stupid headshot. As for teamplay, the game is based around teamplay but that's still up to the individuals playing the game. It sounds like you were on a bad team, but any time you actually get a team that communicates with each other you pretty much just steamroll the other team.
 
Speaking of the game itself, hopefully they still have a lot on their list to fix. It appeared to me that everyone ran about 6 inches above the surface textures. The weapons didn't behave correctly at all either. I was able to shoot the 12 gauge as though it were a semi-automatic, with super low recoil on it.

all the Half-life engine based games the caricatures seem to hover above the ground. I assume its the way the game engine renders player skin interaction with the surface textures. DOD is about 10x worse

the weapons are so so. the AK based variants dont have any were close to the recoil they should and whos to say the 12 gauge isnt an semi-auto and even if it wasnt the 12g pumps (in a well trained hand) will pump out 8-10 rounds in just a couple of seconds.
 
The team play element all depends on who's playing. When you get a group that's willing to work together, you will have some truly amazing moments.
 
all the Half-life engine based games the caricatures seem to hover above the ground. I assume its the way the game engine renders player skin interaction with the surface textures. DOD is about 10x worse

the weapons are so so. the AK based variants dont have any were close to the recoil they should and whos to say the 12 gauge isnt an semi-auto and even if it wasnt the 12g pumps (in a well trained hand) will pump out 8-10 rounds in just a couple of seconds.

The M1014 and Toz 37(the Marine and Ins shotguns) are most certainly semi-auto. Also, 12 gauge shotguns don't kick nearly as bad as everyone thinks they do. With a proper stance, you only get a few degrees of muzzle rise. Same goes for the AK 47 and 74u. Most guns kick directly backwards(assuming they are not cheap pieces of crap... I'm looking at you Romania and China!) The 47 does have a fairly stiff recoil, especially compared to the AR-15 series, but only a small fraction of that energy gets transferred into muzzle rise and side-to-side wobble, the 74 even less so.
 
Let's not make this into a technical show and tell in which none of you have hands on experience with.

Long story short, this game is absolutely dependent on Players and server settings. Both of
which you will find to be of acceptable standards on OUR eGO servers... there are two of them
which are listed here http://www.edgegamers.org/forums/cmps_index.php?pageid=servers
 
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I was on the eGO non FF server (didnt want to killanyone my first time out). No one, even fellow edge gamers, responded to anything I said over mic, or through chat. Just wasn't a fun time. I shoot 12 guage shotguns on a weekly basis, they kick more then that. But I see now that they are semis and not pump.

I'm about to give it another try now.
 
Well, INS was intended to be a team-based game but because of the players' communication, etc, it's more of an individual-based game. Most of the time, it'll just be you running around trying to get kills/objectives, you'll see very few times where your entire team would be communicating with each other trying to plan out attacks, etc.
 
i started playing the game on Sat, i played a little bit of it and quit after i accendently shot my teamate and felt bad about it.. -.-;;;;;;

and im not used to the default commands, i need to change it.. >.>
 
The problem your complaining about the team not working as a team happens all the time in any game.. you just have to deal with it and play. All you can do is try to explain what works, cause some maps and let me say this again.. SOME MAPS, ,,, you will ALWAYS BE PWNED and people start complaining of spawn camping.. all because the other team is playing the role they pick.

That's the key to tell your team to listen, and start to give orders.. i know i do .. i tell teams all the time, " if your tired of dying and getting killed.. listen and play the role and setup there.. support,, and you follow me.. and you cover there.. etc etc" they just don't know how to play that's all.. not everyone has the privileges of going to boot camp hehe. well actually they do if they sign up to eGO! ROLF! :P
 
You will find that this game is unlike any of the others here at eGO.
Strategy and team effort are a REQUIREMENT! You cannot succeed
at this game acting as a loner.

This game isn't for everyone. Those that understand the game dynamics
and enjoy working with squad based tactics will revel in the glory of a
well earned victory. Yet those who insist on being the lone wolf, will
die miserably curled up in a little ball... later found still sucking their thumb.
 
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You will find that this game is unlike any of the others here at eGO.
Strategy and team effort are a REQUIREMENT! You cannot succeed
at this game acting as a loner.

This game isn't for everyone. Those that understand the game dynamics
and enjoy working with squad based tactics will revel in the glory of a
well earned victory. Yet those who insist on being the lone wolf, will
die miserably curled up in a little ball... later found still sucking thier thumb.

I hopped on last night and found SCSwat and a bunch of other edge gamers working together as Marines in Baghdad. It was a lot of fun.
 
Yeah, you need the right people for it to work. If the other people are at least willing to listen to some strategy and try it, it can be fun.

Plenty of times though I get on and no one seems to know what the difference is between a pistol and boot. The game kind of waxes and wanes.
 
I have to say, I'm highly disappointed with my first game of Insurgency. After being hyped on about how it's a heavily team-based game, no one on the server would even acknowledge any of my efforts to communicate. The squad leader wasn't giving any orders, and generally it was just a team death match game.

Speaking of the game itself, hopefully they still have a lot on their list to fix. It appeared to me that everyone ran about 6 inches above the surface textures. The weapons didn't behave correctly at all either. I was able to shoot the 12 gauge as though it were a semi-automatic, with super low recoil on it.

My biggest gripe was the lack of any sort of team play. I understand it was a pub server, but I was expecting the game to pretty much require team-play to be fun. It wasn't really fun at all.

I'm sure I'll give it another shot sooner or later though.

Play Insurgency with some of the regular INS admins and you will have a much better experience. I am always telling the team where they need to be and where the enemy is or might be. As far as the text commands that commanders can give, I don't think they are as useful to utilize because using a mic allows one to focus on the game and simultaneously communicate. The commands that are useful are the ones that tell the team where to attack. These commands are illustrated by two crossed swords on whatever point has been designated to attack. This is often not understood by newcomers to the game. And yes, there are still kinks to work out and that is why this game is still free as far as I know. Just don't give up. Any other questions just add me to friends. I am =(eG)= Fearless with the "tm" symbol between the tag and my name (too lazy to copy and paste it there lol)
 
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