ice hearted kill's i need map help thread.

Ice hearted killer

EGO Is My Life!
Joined
Jan 31, 2008
Messages
5,768
ok, thanks fluffy and Imoddedu for help with my last problem. now on to my next (and there will be many more i assure you)
i will look like a noob now but how do you make doors(not the func_ and prop_ but the physical hole), i have no clue i have a room but no idea how to punch the hole in the wall to put a door in.
 
Create a brush the size you want the door and make sure it goes through both sides of the place you want the door way and select the carve function and then delete the solid brush you used to carve the hole.
 
DO NOT USE THE CARVE FUNCTION

Its a very bad function that Valve added...

You can either make multiple brushes to make a door or use the Clipping Tool to cut the brushes
 
Create a brush the size you want the door and make sure it goes through both sides of the place you want the door way and select the carve function and then delete the solid brush you used to carve the hole.

I will restate what Rogue just said.

do NOT NOT NOT NOT use carve!\

Do what rogue said :)
 
he doesnt mean the door. he wants the hollow part/frame where you'd put the door
 
That would most likely be a static prop I think then.
You would select the static prop under entities and then go to properties and then go to world model and find the particular model that fits what you are looking for.
 
thanks guys, prop_static seems to work.
i will come back with my next problem soon, il give u a head start, i want to make L shaped buildings the only way i can think to make it is creating two blocks and sticking them together but i don't want the walls to. hopefully you understand. im going to scan in my design so i can show and point out what i mean. :)
img1135gv3.jpg

img1136zj4.jpg

i may end up redoing them on photoshop :(
this is part of what i have so far. this is the red respawn.
sofardl5.jpg


when creating boxes, just normal ones that you can jump on what texture should i use to make it look like the ones in tf2?answered that one its a prop_stacic :)
what do you use to create lanterns as in the object?
what would be best to use to exit the spawn to the roof a ladder of set of stairs? and how do you create each?
Error: displacement found on a(n) func_respawnroom entity - not supported (entity 18, brush 0) i got that when i compiled the map to see how it looked can some one explain?
 
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