Scout update!!!!!

Last night it came out around 6:30 PST so that's when I think the real possibility of it coming out will happen. If it's not out by 8:00 PST then it's not coming out today
 
it had BETTER be :( my patience is really running thin here

*bangs head against computer table over and over*

Yeah, my patience is gone. They'll do it sometime tonight, so I'll get up early in the morning.

Also, the steam forums are down.
 
Valve must have forgotten today was Tuesday....lol

Halfway through the day they were like: " Oh S%#$!!, the scout update is supposed to come out today!!" :p
 
Go to bed :)

It will be out when it is out. It won't magically disappear once it is released and you will have plenty of time to experience it. Don't worry about it. Relax. Sleep.
 
Go to bed :)

It will be out when it is out. It won't magically disappear once it is released and you will have plenty of time to experience it. Don't worry about it. Relax. Sleep.

45 minutes till bed time. What do I do? WHAT DO I DO? If it comes out when I'm sleeping, then I can't get a head start on the achievements. When I wake up, everyone will have the sandman, and bonk, and the force-o-nature, and I won't have squat. How will that feel?

Spoiler: Bad, really darn bad.


(Since sarcastic tones do go through the internet, take the previous statement with a hint of sarcasm)
 
New features


Added The Force-A-Nature, The Sandman, and Bonk!

Added 35 new Scout achievements

Added crit boosted on/off sound effects

Added new sounds for upgraded teleporters

Added new sound for a fully charged medic dying

Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target

Added several new speech concepts, mostly hooked up to new Scout lines

Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Added several new Arena mode announcer speech events.

Added "First Blood" to Arena mode

Removed 2x item respawn times in arena

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies


New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction

Updated cp_fastlane with Arttu's new version


Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain

Added TeleportToPathTrack input to func_tracktrain


Bugfixes


Fixed a bug where players would sometimes gib from non-gib damage kills

Fixed stat screen showing an entry for a class called "map."

Fixed item model panels not using team skins


- Fixed obscure bug where spectators were able to carry the flag
 
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Hopefully the new backstab code will work correctly now...

I am tired of ridiculous facestabs...
 

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