- Joined
- Apr 13, 2008
- Messages
- 296
Only for the first five seconds anyways. Be sure to get good with your nades if you're going after a pyro. This really helps nerf some of that midair explosion damage that demo's do with stickies. I think Valve is trying to turn them into a more true defensive class than before. This pleases me.
Agreed. Less sticky mortars, more pipeskill please! :3

Only for the first five seconds anyways. Be sure to get good with your nades if you're going after a pyro. This really helps nerf some of that midair explosion damage that demo's do with stickies. I think Valve is trying to turn them into a more true defensive class than before. This pleases me.
I do 
Okay Valve, you win this round, but I think the lowered stickie and grenade launcher's ammo was unfair