[WiP]cp_vandall

midget31394

EGO Zealot
Joined
Jun 14, 2008
Messages
1,654
This thread is to let you guys know, and test if you want, my new map in development, cp_vandall. If you remember a little while back I asked for opinions on what map I should do, I got a PM from a member called Vandall. I decided to name it in his glory :D

Vandall - ALPHA STAGES
(cp_vandall_a1)
by midget31394

___________________________________
Log:

10th Feb 09 - 18th Feb 09
Dev Blocking, Control Points, Map Entities and Respawn Rooms Finished.

18th Feb 09
Alpha 1a released

20th Feb 09
Alpha 1b released with major bugfixes.

21st Feb 09
Alpha 2 released

23rd Feb 09
Alpha 3 released
___________________________________
Revision History (DD/MM/YY)


Alpha 1a released - 18th February 2009

********************************

Alpha 1b released - 20th February 2009


Fixed Basic door mistakes.
Fixed engineers being able to build in deadly water.

********************************

Alpha 2 released - 21st February 2009

Made sure building on grate wasn't possible.
Made large door at A open when the point is capped
Added ramps for defence to get to the side routes at A
Added cover at A
Added more healthkits
Made defence's respawn a bit longer
At control point D gave the defence the height advantage.
Stopped control point C from being able to be capped by red
Retextured the water for a more TF2-ish look

********************************
Alpha 3 released - 23rd February 2009

Fixed missing floor at red spawn.
Let Red have a way back to spawn.
Major reconstruction work done to cp A mainly, making it all on-grid
Fixed as many clashing textures as possible
Did major work at control point B
___________________________________
Known Issues:

  • Lighting isn't good
  • Need to lighten some areas

___________________________________
To Do:

  • Refine Lighting
  • Displace control point A
  • Change control point As theme to alpine.
  • More clear signage (Right now each corridor has the letter of CP it leads to)
  • As Much As Possible Testing

___________________________________
Screenshots

cp_vandall_a1a0000.jpg

cp_vandall_a1a0001.jpg

cp_vandall_a1a0002.jpg

cp_vandall_a1a0003.jpg


 
Last edited:
I downloaded it and tried it and i told you some of the problems now what we need is to test this map :) "properly"
 
Yea, i'm having trouble downloading it. Any help?

ps midget, add me on steam (Vandall613)
 
So awesome that cp_vandall is named after Vandall....:p

Otherwise, I can't wait to play this in the near future.
 

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