Why did we do this? We didn't think that the Demoman was overpowered at medium & long ranges, where the charge up time provides an existing penalty. If we did a straight damage reduction across the board, we would affect that. In addition, by weakening the Demoman specifically at short range, we've created a weakness that enemies can take advantage of in combat, and makes the Demoman wary of specific enemy classes (like the Scout and Pyro).
http://www.teamfortress.com
Is this actually fair is the question, demoman has it hard enough with all compression blasting pyro's while ubered, soon also will have to be stunned by the sandman of the scout too. But for the demoman it is more difficult to take out the compressionblasting pyro's since the stickies will do less damage. So the sentryguns are much more safe in some ways.
But my 2nd point is, do you think valve should stop making anti-uber weapons?





















