- Joined
- Feb 4, 2008
- Messages
- 669
Many people love the jail servers on CS:S but there are many flaws in the design, with basic map design and incredibly hard ruels to inforce. So me and a few freinds have taken on the task of organising and creating a mamoth project. To create a full soucre mod called Escape, built from the groud up, to replicate, expand and improve on the idea of the jail servers. This would allow us to implement rules and change the way the game works to prevent things such as freekilling and make a much deeper game expeirence, rather than a slap-on CS mod.
For a few examples of how the jail fromat would benifit from it's own mod would be the use of the physics engine. Things such as prisoners being able to stack boxes to reach windows, random spawns in each map for loose bars and hidden weapons. Also features such as parts to rafts or wright-brothers style gliders which the prisoners would have to gather in secret and hide. Then eventually build the gldier, and get it to the top of a watchtower and jump. The gaurds could have weapons like batons and pushback, there guns could only be enabled in off-limit area's, ie shoot to kill, parts of the map. There are limitless possiblities, this kind of gameplay would favour a very small map pool, a even more so than l4d the maps would be replayable because of the multiple escape routes and random spawns of the map, changing the expeirence each time.
This is rough outline of the first maps:
Hell Harbour Beach
A desert island, based during the Iraq War using the cs:s style models, the escapies must try and break out the of maximum secruity prison and eascape into the sea. There is multiple options from boats, stolen helicopters and jeeps to escape the island. The map itslef has land mines around the perimeter and old bits of weapons parts in the map to to salvage.
Dynamo Gate
Based inside a secret combine encampment deep in the citadel during the timeline of half-life 2, dedicated to interogating and tourturing suspects in contact with the illusive Gordon Freeman. The Prisoners, human and vortagon alike, must try and band together to try and escape a fortress of technology they don't understand, including energy feilds, hunters, striders and possibly a cameo of a certain cake-realted gun... or is it a lie?
Colditz
The germans had an idea, why not gather all the best escape artists from the POW camps and put them in one hgih secruity prison. It wasn't a good idea. The map takes palce during world war 2, using the day of defeat models, relive th history of the escape, and try and find your own way out. Or play as the nazi's and try and outsmart the POW. This map will be largely a re-creation of the historical real life building but with balance and interesting tweaks
If your interested in being a part of this project at all, anything from design, map making, photoshop skills to full blown AI work in SDK, any volteneers are welcome either as a member of the team or just a contributor.
For a few examples of how the jail fromat would benifit from it's own mod would be the use of the physics engine. Things such as prisoners being able to stack boxes to reach windows, random spawns in each map for loose bars and hidden weapons. Also features such as parts to rafts or wright-brothers style gliders which the prisoners would have to gather in secret and hide. Then eventually build the gldier, and get it to the top of a watchtower and jump. The gaurds could have weapons like batons and pushback, there guns could only be enabled in off-limit area's, ie shoot to kill, parts of the map. There are limitless possiblities, this kind of gameplay would favour a very small map pool, a even more so than l4d the maps would be replayable because of the multiple escape routes and random spawns of the map, changing the expeirence each time.
This is rough outline of the first maps:
Hell Harbour Beach
A desert island, based during the Iraq War using the cs:s style models, the escapies must try and break out the of maximum secruity prison and eascape into the sea. There is multiple options from boats, stolen helicopters and jeeps to escape the island. The map itslef has land mines around the perimeter and old bits of weapons parts in the map to to salvage.
Dynamo Gate
Based inside a secret combine encampment deep in the citadel during the timeline of half-life 2, dedicated to interogating and tourturing suspects in contact with the illusive Gordon Freeman. The Prisoners, human and vortagon alike, must try and band together to try and escape a fortress of technology they don't understand, including energy feilds, hunters, striders and possibly a cameo of a certain cake-realted gun... or is it a lie?
Colditz
The germans had an idea, why not gather all the best escape artists from the POW camps and put them in one hgih secruity prison. It wasn't a good idea. The map takes palce during world war 2, using the day of defeat models, relive th history of the escape, and try and find your own way out. Or play as the nazi's and try and outsmart the POW. This map will be largely a re-creation of the historical real life building but with balance and interesting tweaks
If your interested in being a part of this project at all, anything from design, map making, photoshop skills to full blown AI work in SDK, any volteneers are welcome either as a member of the team or just a contributor.
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. Sounds like a great idea.






im quite busy at the moment but ill start to organise the perilimary stuff and some base planning and objectives for the project. ill organise a vent meeting in a few weeks, im really bogged down with coursework atm though, ill keep u guys posted.



