Building Cubemaps

Radaka

Rookie
Joined
Jan 9, 2009
Messages
68
I need some help with building cubemaps.

I've tried several different things, but nothing seems to work.

If anyone can help me out, it would be fantastic!
 
place them in your map, not over excessively.

then compile and load up in game.

type buildcubemaps in console

when its finished, close the game, reload the game and level
 
I just get this :P

] buildcubemaps
R_RedownloadAllLightmaps took 32.348 msec!
Current mod isn't in a subdirectory of "game"!
*** Error: Skybox vtf files for sky_night_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file sky_night_01 to build the default cubemap!
R_RedownloadAllLightmaps took 31.967 msec!
 
None of the TF2 skyboxes work though, is it possible to build cubemaps, then switch the sky and recompile?
 
They should work just fine.. Are you doing the skybox through a 3dskybox texture around your sealed areas or are you picking them out of the texture browser?
 
Right now the map I'm working on is in early alpha stage, and everything is currently developer textures, and I'm using the 2D skybox.
 
place them in your map, not over excessively.

then compile and load up in game.

type buildcubemaps in console

when its finished, close the game, reload the game and level

isn't it like: mat_specular 0 ; buildcubemaps; RESTART MAP ; mat_specular 1; buildcubemaps
 

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