Scout Update News

Tattis

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Jul 1, 2008
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Here you go, what we've all been waiting for:

Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New features


Added The Force-A-Nature, The Sandman, and Bonk!

Added 35 new Scout achievements

Added crit boosted on/off sound effects

Added new sounds for upgraded teleporters

Added new sound for a fully charged medic dying

Add bonus points section to scores

Scouts earn a bonus point for killing Medics who are actively healing a target

Added several new speech concepts, mostly hooked up to new Scout lines

Added new "Remember last weapon between lives" option to the Multiplayer Advanced dialog

Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Added several new Arena mode announcer speech events.

Added "First Blood" to Arena mode

Removed 2x item respawn times in arena

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies


New maps

Added community maps: cp_egypt, arena_watchtower, and cp_junction

Updated cp_fastlane with Arttu's new version


Mapmaker requests

Added new input for forward speed modifier to FuncTrainTrain

Added TeleportToPathTrack input to func_tracktrain


Bugfixes

Fixed a bug where players would sometimes gib from non-gib damage kills

Fixed stat screen showing an entry for a class called "map."

Fixed item model panels not using team skins
 
Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

cant wait to try this out.
 
Changed backstab handling to fix facestabs

O_O

EDIT: few seconds too late, oh well... this is awsome and bad at the same time! I loved facestabs :(
 
I don't quite understand how the spy's weapon thingy quite works. Can someone who understands it explain it clearer?
 
I don't quite understand how the spy's weapon thingy quite works. Can someone who understands it explain it clearer?

dont think anyone knows til were in game really :/


LOL now masterpiece stole my quote :D
 
<i>Spies can now control which weapon the enemy team sees them holding. Hitting the "last disguise" key while disguised updates the disguise to show the Spy's currently held weapon

Changed backstab handling to fix facestabs

Spies disguised as enemy team can now see player IDs for enemies</i>

-spygasm-

Basically, Dan, if you're disguised as a Medic, you show the needle gun. If you switch to your secondary as a spy, which is your sapper, and then press B (the last disguise button), it'll show you as a medic holding his secondary, which is the medigun.
 
ok so while the spy update about the weapon change sounds nice on paper... in the end its just going to casue spam on everything that moves... so I dont see it helping them much.
 

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