Hey Spies, guess what......

O_O


did it suddenly get cold in here? Did anyone else feel th-GYAGHGngidbkmldzf,l;
 
'bout dam time. Valve knew this was broken for a long time, yet did little b/c they liked the original animation. Check their quote with the crit update:

"In thinking about the change we wanted to make to critical hits, we decided that there was a point on the graph of particular interest to us, and that was the point at which your critical hit chance was as much a result of your performance as it was the base chance. If you look at at (A) on the old line, you'll see that point isn't reached until you've done 550 recent damage, a feat that occurs about as often as our backstab code works correctly."

Now it's like it was in TFC.
 
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FINALLY!!!! Now i can backstab without worrying for it to take its time! Thank you valve!
[ame]http://www.youtube.com/watch?v=hyDPnqKyWbA[/ame]
 
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I'm curious ... youtube is blocked at work. I read facestabs were fixed. what else changed?
 
Too bad they messed up sidestabs in the process. no more 180 Degrees backstab.

Atleast I'll be able to stab 'n sap quicker now.
 
I'm curious ... youtube is blocked at work. I read facestabs were fixed. what else changed?

Well you can change what weapon the enemy sees when youre disguised, and now the animation is faster so stabbing is more efficient. theres some other stuff too
 
It's pretty fast and awesome-saucey. But It's very hard to stair-stab, if not impossible.
 
The update, in my opinion, is a catch 22.
On one hand, it balances spies by removing sidestabs and such.
But, on the other hand, it basically means I can just back up to a wall and be safe.
Again, it's great when you're not playing as spy, but bad when you are.
 

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