Auto balance needed

chief-stinky

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Dec 24, 2008
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Tried to play marine on sinjar, and at the end, it was 15 insurgents on 11 marines. Hardly fun. FF off server.

How do y'all feel about auto-balance?

Side note, the new servers seems laggy to me.
 
It's probably lagging for you because the servers moved to the East Coast. I also think we need a auto team balancer if any.

Edit:
If you read this article, they used to have an auto team balancer. I have no clue why it got removed.

Read the 4th post in this thread, it might help? Not sure..just posting it to see if it'll help or not.
http://forums.alliedmods.net/showthread.php?p=766472
 
Last edited:
it might be the move, pings went from 40-60 up to 80-100. Not horrible though, so I dont think it's that, but it's possible.
 
My pings went from 5 to 60 so I attribute all lag I get to that. Although 60 isn't so bad, so I'm not positive. However, I would love to see an auto-balance simply because on push maps marines always get short-handed. And everyone who has some experience but not a lot will know that if you want to win just join insurgents.
 
I dont like losing that much. i play mosty ins
Its the game and map devs fault.
 
I don't think it's the ping that's lagging you all cause i normally play with a 200+ ping and i hardly lag.
 
Funny, I don't think about winning vs losing. I just enjoy the marine challenge.
 
This may be true, PSP, but we're trying to fill servers and lots of pubs don't share the eGO sentiment of having fun. Especially when the teams are also unbalanced the marine side empties out very quickly. I've started to try and help out the marine teams more, but unless I've got an M4 or an M203 I'm not doing very much good and probably just holding back the team. Something about me sucking with burst fire.

The problem I can think of is I don't know if adding auto-balance can even be done server side. That might be something INS dev would have to change. There might be a plug-in but everyone knows how anemic INS is with plug-ins.
 
Don't get my wrong I am not saying I am against auto balance.

My only concern is how effective auto balance would be in the first place. It is one thing in games that are pretty much identical on both side (I have been auto balanced in TF2 plenty).

If I were a gambling man, auto balance in insurgency would cause more people to simply log out and find another server.

I personally always try to put myself on the low pop side to try and keep things balanced.

The other issue, on maps like sinjar that I have seen, is with depleted resources. I would say most of the time when I switch to marines on sinjar, because they dropped in number I find that their resources are depleted.

I wish there was a way to vote to end a round. Many times a big complaint (and reason for people leaving) is waiting several minutes for that last guy to die after resources are depleted. That is BORING.
 
Golden, I think you're onto something. Marines and depleted reinforcements. Talk about a drag, especially when it seems stacked against the Marines to start.

I think the INS team should tweak or reevaluate numbers of reinforcements.
 
When you join, the current balancer will not let you join a team that already has 2 more players than the other side. When the next map loads up, the teams will start off relatively balanced again. As people come and go, the server will keep itself relatively balanced. The only problem is when so many people on one side decide to quit because they are losing.

The problem is that people decide that when they are losing to just quit and leave their team worse off than before. If people got switched from INS to Marines, they might get really mad and leave. I know they already flip out when they try to get Sargent and then spawn as a Support. It probably depends... if someone is having a blast sniping, or using RPG or whatever on the INS then they might be annoyed at coming back as a marines Rifleman and losing their favorite slot.

Sometimes it's kind of fun watching the last few guys. Sometimes they actually manage to take a point! With dead talk on you can give them hints. Try cheering them on and make it fun/funny for everyone.
 
I know they already flip out when they try to get Sargent and then spawn as a Support.

Sometimes it's kind of fun watching the last few guys. Sometimes they actually manage to take a point! With dead talk on you can give them hints. Try cheering them on and make it fun/funny for everyone.

Yes, dead talk absolutely helps dilute the resentment at having depleted reinforcements for a long time. And I can't even begin to illustrate how many people I hear/see become disgruntled when they pick one class and are given another. At least put them back on the class select screen to try to pick another class. Even if they have to pick the class that was given to them, at least it was their decision and not something delegated to them.
As far as autoteambalance, I understand the fact that people would become upset and possibly leave if they were switched from the winning team, but I have to hope that not EVERY person who got auto switched would simply leave. Also, it is better than having the entire marine team leave because it is 15-10 instead of 14-11 or 14-10 (because an autoswitchee quit) If someone quits because they were autoswitched then they obviously cant handle losing and are just contributing to more people leaving in my opinion. I am in full support of autoteambalance for insurgency servers. In my experience on the TF2 servers the autoteambalance seems to work just fine.
 
my ping went from 40 to around 500 at times. the new servers ether lag so much i cant play or are perfectly fine. i dont know why.
 
i wonder who figured deadtalk would help keep people on the server?:P
Also, there is no auto team balancer that works, the best you can do is switch a marine to ins, and he stays on the marine team, but shows up as ins on scoresheet till he dies. You have to client exec kill then force him to team, but he has to pick a class.
And yes, people start off 15-15, get spawncamped or just upset at gameplay and leave, ends up being 15-11, so the built in balancer works for picking the team with less players, it doesn't help balance teams that are uneven due to people leaving. People also get upset if they are switched, weather they are on the server the least amount of seconds, have the least/most kills or are afk. Another problem is, if it's 15-15 ins vs marines, then 15-13, then 15-10 etc..it makes it worse, as someone else said, the people leaving leave the team worse off..There is 2 commands,(one which has to be enabled in server.cfg) for it to work, but you can swap ENTIRE teams
It's fun for me when ins are just bashing marines and no one will switch, i can't kick everyone, i can't swap a few players, so i do the entire team

ins_teamswap 1
then
ins_restart_game 0
will swap everyone from one team to the other, aka marine are now ins and ins are now marine...usually smartens up players into listening....good luck.
 
As much as I loathe the team stacking that goes on in the server an autobalancer would just screw up the server and the game.

If somebody is a sniper, gets switched, and gets stuck as a rifleman they ARE GOING to be furious.

I would I know.

It should be up to the e, eG, and eGO members in the server to try and even up the teams, when thats not enough and puggies wont switch doing what Nades suggested would be interesting :]
 
what we could try to do would be give the admin's the power to switch people. that way they could try to even out the teams and try to pick people that doesnt have a great slot to make switch.
 
mmm this sounds like one map and one map only... :P

To bad i dont remember the name.. hahhaha

I honestly love being outmatched.. it only makes you better...but having the power to force people switch teams would be nice.. till that happens.. i will go to the loosing team always.
 
Same Drunken, even if it means a terrible KDR. I believe you're thinking of Sinjar... my favorite and most hated map in the game.
 
there is no working(public) plugins to switch players. eGO could request someone make it, but the only coder i know that made one for sourcemod and insurgency was for 3rd M.D. and they paid for the request....
 

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