New Blackmesa is compliled, but...

Dragonhill

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Hola folks

i have finished compiling aand building cubemaps for the new test version of blackmesa.

th bad news is i have to wait till tomorrow nite to package it up

my pakrat program is screwed up..will need a day to get it straight

sorry about that

~B
 
sweet, can't wait to see what it looks like
 
Cannot wait man...Really I've loved every version so far so I know it will be awesome.
 
I've been meandering away from Blackmesa for Cashworks, Valve Maps, and Fallout 3. Can't wait to go back and see what's new. So long as its not like last time, where I knew where everything was, spawn in the new version, and say, quote, ".....Guys, where am I?". So I guess just as long as its not a complete makeover. But I think I'll be happy however it turns out.
 
While i'm at it i'll try to list the changes
Water raised
Elevator from water removed
Tunnel added so players can exit under the battlements into stair well
Stairwell enlarged to create a square spiral
upper catwalk removed - conveyor added
conveyor entrance near player spawn room for faster passage to cap A
Cap A raised to form bridge across large platforms
death fishy added to water (kills player on contact)
Water damage reduced (demomen can swim awhile and nade catwalks)
Sucktion vents changed for improved flow.
Sucktion room change - players now enter a vent room that connects to vent system
Vent system altered, both sides now connected in center loop area
elevator/platform room changed, new catwalks that climb to new access vent
new access vent to B/K cap points
B/K cap points raised to 3 tiers
New spawn room w/4 exits
4th exit is a "portal" room
Portal rooms open for team that owns 4 cap points and initiate a capture on last enemy cap point
portals teleport players to final cap point
portal rotates so anyone passing through will get the view "tilted" making final fight strange
Siren no longer plays when cap A is captured. Now plays when portal have been activated
left spawn exit takes players to b/k Or to the balcony over looking steel doors
Steel doors now have a push button "switch" to open/close
Breakable vent covers now have less health, takes less hits to kill
Cap point times edited to be closer together. A is still the least but not as bad as before
Spawn exit (center) has nobuild placed
<i forgot to place no build in water again>

All players start game inside the glass tubes! feel what it has been like for those frozen tf2 guys!

I think thats about it
 
Thanks DH for all the hard work in this! Can't wait to play the newer version!
 
Nice work Dragonhill!

Can barely contain myself with the anticipation..

I always wished I could shoot a flare gun at the acid and make it erupt into flames and cook whoever is down there.

-Rat
 
Wow! This new version is going to be awesome! I cant wait to go in the portal room!
 
No offence Drag, but no elevator? Is there any way out of the water? People will get really pissed off about that. Apart from that everything seems interesting (Youve still to PM me about the water :P I decompiled BM and there was no water where It should have been... meh help me out!)

~M
 

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