We have new Blackmesa at fpsbanana

YAY

I am so excited :D



What are some map changes you made?

I heard you made 3 spawn exits?
 
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j/k

YES.

YESYESYES.

YES YES YES YES YES.

Now can someone tell me what Blackmesa is?
 
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oh my gosh dragon you've added a lot :) this is going to be awesome once it is uploaded to the server!!!

great job!!
 
ok folks..first issue
the pakrat did not work..so all custom assets did not go through

~B
 
Out of curiosity, do you have a changelog for all the major changes?
 
No need; I ran through in my own game.

My head exploded.

How can you do all that? That is single handed the CRAZIEST MAP EVER for ANYTHING.

Hands down. You are my hammer hero...I wish I could use hammer.
 
Played it a bit in server today and it looks sweet even with the things the uploader dropped. It will be beyond amazing once those kinks are worked out. It was also pointed out to me that you can spam things through the B/K portals from Spawn. Not real sure how big a problem that might be. Time will tell.

Great work as always Dragonhill!!!!
 
Wow. It's a neat map. Downloaded it. There are alot of purple boxes. Error stuff. I love the fishy in the water, does it bite?

I shot at the barrels...and literally scared the crap out of me. Reminded me of Doom 64 when I played it as a kid.

Opening the doors are pretty different, for a sec. I was ...uh..OPEN! Then I realized there was a key thing at the side. Pretty neat.

The passage ways are confusing but eventually getting used to them. More ammo and health lieing around in the vents?

I saw that rope looking monster from half-life :O It was so neat! :D It'll be sweet if they grabbed people, but I understand that would be more to add on and lag.

I saw 2 health cabnets in the spawn room, but only 1 of them worked..I think.

The purple boxes were mainly on the letters of the points to capture and on the signs that directed you to them.

Wow! :D Dude! YOu are AWESOMENESS! :D What a great maps you make. Talented person.
 
here is the real question..does the portals screw with you tooo much?

~D
 
honestly the door shouldn't have a little activation thing on it. It stays wide open all the time, and hordes of people just march into your last point.
 
Dragonhill, this is a great update :)
I'm not to sure on gameplay yet (only tried it out for bout 30 min so far and I'm not one to say much bout mechanics)
But it's gotten even more visually stunning- I love how all the details that you put in sums up to a great experience! The map change definitely feels like an upgrade rather than just a change :)
Awesome work, and thank you for your efforts :)
 
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