We have new Blackmesa at fpsbanana

Even with all the materials gone, this is an amazing map.

The background drone, however, is annoying as crap. Fix this please. ):

Other than that, 15/10.
 
yeah i agree with gortex, i don't think the door should be like that.

But thx for the awesome birthday present Dragon Hill, wasn't expecting the map even though it needs fixing like you said. And by birthday present, i mean it was my birthday today (or the 2nd of March). I had off classes for today which was a great thing too. (turned 19 to let you know) :D
 
i'm sure the map will be fine when it isn't missing textures.

I don't know about the spot above B/K though. Everyone just piles sentry guns there and it results in a stalemate 95% of the time.
 
i'm sure the map will be fine when it isn't missing textures.

I don't know about the spot above B/K though. Everyone just piles sentry guns there and it results in a stalemate 95% of the time.

hmm, i figured the vent access at the top (put your teleporters up there) would give the attacking team an advantage..very strange

im getting v7 version on fpsbanana right now


~D
 
New BM...

A lot more verticality...
Much more complex...
Will cause longer game times...

in short, bloody amazing. THANK YOU

I was just wondering, did you go at this with snipers in mind? Because it seems like this is gonna be a lot more fun for sniping...

I agree that the door (from B -> C and K -> L) staying open is a problem...it should close immediately after you walk through...It would actually be really cool if it can open from both sides only by people on your team...

Personally I think that former blackmesa players will love this map (at least, I do :)) but newer players might be daunted by the sheer size of the thing...

Other than all that good stuff, its beautiful. Thanks
 
Seriously great job dragonhill , just played it by myself and your talent is of epic proportions!
As a old blackmesa'er , I'm really excited to get new challenge from my favorite map :) One thing I will miss though is the old point A. I know a lot of people were complaining about snipers/scout camping it.. but It was really well designed IMO. This is why I'm not sure about the new one, but I will for sure give it a good chance, since this is your map and you probably know better than me how to balance it. On the good sides, I love how the acid does less damage, you can actually swim in it really longer. I also love how you added tons of vents to go basically everywhere! It will get a short time to get used to but I'm already loving it! As for the portal , I think it should do the same effect as the drug command (used in monday madness) or a similar one. With the view on only one side, you just run to your death by going in this portal, unless it just rotate a small bit. Vents with now less HP is a nice touch that can save you life sometimes ;) In general, you delivered a great map Dragonhill and with few small tweaks, it will be perfect!

P.S : Oh and you might want to reconsider that button and the ambient sound! :D

P.S.S : Begone campers! ;)
 
Last edited:
I was lucky enough to be able to play it for about 3 hours last night. It is a very well done map! The new stuff adds alot more diversity and allows you to get to points faster. I have had some of the most epic b/k point battles ever. It's amazingly fun.

I love everything. However, If i could change things i would:
-make the portal room a no build zone, we had a tele go in there that led to the portal all the time, thus making when the door opens insignificant (also, it caused alot of deaths as they just camped the exit with sentries)
-If you run backwards on the conveyor, a sniper or sentry can sit all the way in the dark and not be seen from outside. Imo, the conveyor should be a no build zone.
- Maybe make the disorientation from the portal a little more subtle. It's really really hard to do any good after going through, but maybe that was the point. If so, well done!
edit: remembered a few more things
-decrease A's capping time by about half
-Make the blast doors go back to normal and close automatically.

Great map dragonhill. I look forward to many matches!
 
Take off the sideways head from the teles. It's too disavantageous to use the teles and it just becomes w+mouse1 land with pyros. And then the other team builds sentries EVERYWHERE! Make the top parts of the b/k grates so they are no build and so rockets/nadesstickies can splash damage through them.

Otherwise, i lurve it.
 
YES.

Now can someone tell me what Blackmesa is?

Blackmesa is the lab where Half life1 took place. as for half life its a first person shooter go safe the world form an unknowen doom, and fail..So half life 2 is takes place 10 years later(and where you learned that you failed) and you have to safe teh world form the combine...
 
And it's also a sweet TF2 map. :D
Loving the new changes, Dragonhill, at first I was confused, but now I'm really loving the new version. Except I see a lot more stalemates happening with the longer cap times...
 
Currently downloading, I hope i'll have my socks blown off in sheer awesomeness after seeing the changes.
 

Latest posts

Back
Top