Blackmesa bug list thread

don't know if it is a bug

but when your last point is getting capped, you can spam nonstop nades as a demo from your own spawn by backing up to the resupply cabinet and having a sniper or someone else hold open the doors. get two or three demos doing this and capping the last point is almost impossible.

i know i enjoy doing this.
 
Arg. I think valve messed up the crab room doors. I searched for this post but i guess no one has. this kinda ruined the map for me because I love to harass people at spawn as a spy. Hopefully the doors can be fixed soon.
Opie
 
Arg. I think valve messed up the crab room doors. I searched for this post but i guess no one has. this kinda ruined the map for me because I love to harass people at spawn as a spy. Hopefully the doors can be fixed soon.
Opie
Yeah, Valve broke the doors with their crouch patch a while back. Pretty sure that's on Dragonhill's todo list for T8.
 
Yeah, Valve broke the doors with their crouch patch a while back. Pretty sure that's on Dragonhill's todo list for T8.

yup, all crouch doors are taller now
which btw allows players to jump UP to the high door on b/k

this will change the attack angle for that room now that every one can get through

as for nade spamming in the respawn,,the portal room is removed and the resupply has been placed against that wall,,sorry spammers

~B
 
yup, all crouch doors are taller now
which btw allows players to jump UP to the high door on b/k

this will change the attack angle for that room now that every one can get through

as for nade spamming in the respawn,,the portal room is removed and the resupply has been placed against that wall,,sorry spammers

~B


i had fun nade spamming while i could. i figured this wasn't an intended design :)
 
that exit is changing to A only

i saw very lillte usage by defenders to go to c/l

much usage to A

~D

Dragonhill: I think the main reason that there is little usage to go to c/l is because it doesn't actually go to c/l. All you can do is run over and drop down to the left of the main spawn exit, or you can go the other way and drop down to the right of the main spawn exit. Either way, you still have to walk through possibly hostile terrain to get to c/l. I think it would be much better, as somebody else has already mentioned, if you make it connected to the vent system, rather than having it only be a one-way connection.

Also, I believe that the c/l exit is also extremely important because of the ATTACKERS. There always seems to be some person who decides to sit at the A exit (just above the conveyer belt, or even on it) sniping, and most of the time, he gets taken out one of two ways:
1). countersniped from the opposing exit
2). hit from behind through the c/l exit

I think that taking out option 2 is a bit drastic, since that spot will get 10x more sniperific if there's no chance of a "backstab" type ordeal. I just don't want 2fort style sniper decks on black mesa.

The exit is also extremely useful for the attackers in other respects, and not in a broken sort of way. One is that it provides an opportunity for what I call the "uber dropping from the sky", where a medic heavy uber appear out of literally nowhere by dropping down through one of the vent holes and ubering right there. I think that it adds a cool bit of unpredicatability: while not happening often, it's still nice to have the option open.

Lastly, if the c/l exit is gone, then teleporter entrance building in that little room before the exit to A is going to be really broken, as I see pretty much no way of destroying it, barring some demoman, scout or soldier somehow jumping all they way to the conveyer belt, and taking it out, which is going to happen very, very rarely.

Oooohhh, that was really long. Sorry!
 
before-
cp_blackmesa_v2t70003.jpg

after-
cp_blackmesa_v2t70005.jpg

There's a glitch with the main spawn doors that leads directly to the last point. if someone just stands at that last cylinder/tube thing, the doors stay open
 
thanks for the input guys
yea, the tube thingy is not good

as for c/l i have a few things up my sleeves...

same for A

~B
 
before-
cp_blackmesa_v2t70003.jpg

after-
cp_blackmesa_v2t70005.jpg

There's a glitch with the main spawn doors that leads directly to the last point. if someone just stands at that last cylinder/tube thing, the doors stay open

LoL, look at my chat message :w00t:
 
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do the slightly elevated vent entrances count as a bug?


any way, A is extremely laggy for me and no its not because my pc is bad as pepper will attest to ( it glows in the dark )
 
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