The Ideal BlackMesa (Suggestions here please)

Falling out of an opening from the vents and see nothing to land is rather unpleasent.
1. so could you move somethign underneath them
2. And on the floor of the acid pond could you put a mark of somekind leading form the center to the stair exits.
Its not a big deal if you don't, I'm the only one really uses them to sneak around that I know of.
 
I'm not sure if it's just me, but because of the update last night I can't jump and get health packs on the boxes in A.

Also, I wish there wasn't the belts in A, I miss the big platform on top it gave scouts a nice advantage in being able to attack enemies from above.
 
i'm not sure if it's just me, but because of the update last night i can't jump and get health packs on the boxes in a.

Also, i wish there wasn't the belts in a, i miss the big platform on top it gave scouts a nice advantage in being able to attack enemies from above.

bonk!

~d
 
well ater palyign on version 7 extensivly i have actually foudn soem really good things that may have happened by accident.




first i woudl ike to change my opinion for the l and c vetns beign connected.

i say this because in the old version 3 , c and L were notorious for beign sentry and engy spam locations.

thsi woudl usually result in a long stalemate. however, because of the interconnected vents such stalemates never happen.


as for some of the oher vents, i still think they can use some toneing down and for soem reason 'A' chops my frame rate in half.

but most importantly why are the vent entrances slightly elevated still? its nto a killer issue but it is annoying
 
i apologize if the legibility of the previous post makes me out to be a 4 year old, lagg miffed up the post.
 
Tbh, the only problem I still have with the new one is that the spawn exit to A and C/L shouldn't be there. Too many options, it was easy enough to get to A the way it was, and the C/L exit is useless. Nobody uses that much anyways and it takes you nowhere...
 
Tbh, the only problem I still have with the new one is that the spawn exit to A and C/L shouldn't be there. Too many options, it was easy enough to get to A the way it was, and the C/L exit is useless. Nobody uses that much anyways and it takes you nowhere...

Keep it. The two new drop downs from that exit where the old dropdown was only 1 help with ending stalemates from defenders who are locked in b/k.
 
well ater palyign on version 7 extensivly i have actually foudn soem really good things that may have happened by accident.




first i woudl ike to change my opinion for the l and c vetns beign connected.

i say this because in the old version 3 , c and L were notorious for beign sentry and engy spam locations.

thsi woudl usually result in a long stalemate. however, because of the interconnected vents such stalemates never happen.


as for some of the oher vents, i still think they can use some toneing down and for soem reason 'A' chops my frame rate in half.

but most importantly why are the vent entrances slightly elevated still? its nto a killer issue but it is annoying


I agree with salty. For some reason when I go to point A my framerate drops almost a full quarter of what it is everywhere else on the map. If there are more than a handfull of people on A then it drops even more.
 
I loved the old map, but I like the new changes to A. Go back to the old map and just implement the new A into it and I would be in heaven.
 
1) Remove the portals
2) Make the A room more like it was before
3) Remove some of the vents that are not used very much
4) Speed up taking A (not as fast as it was before, but not as slow as it is now)
5) Remove the new door added on the final points. They have the old door and an aerial attack from the 2nd floor, which should be enough to defend the point.
6) The third floor above the final points I think is overkill since it is difficult for the assaulting team to counterattack that.
 
I agree with salty. For some reason when I go to point A my framerate drops almost a full quarter of what it is everywhere else on the map. If there are more than a handfull of people on A then it drops even more.

I agree to this as well.

The times I've tried to go help out in A, I feel like I need to read my own mind and make the moves I need to make five seconds in the future :D. Not sure how that can be "fixed", but it is pretty bad in A for me.
 

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