March 5th TF2 Update

* Added a duck timer that prevents duck spamming while running around on-ground
* In-air, players are only allowed to duck once before they touch ground again

These were problems?

Yes, actually. There is a sniper exploit that involve rapid crouch-jump - weapon glitch. There is also a similar glitch that makes headshots a fair bit harder, and I've heard rumors of other similar gitches, but haven't seen them for myself.
 
* Added a duck timer that prevents duck spamming while running around on-ground
* In-air, players are only allowed to duck once before they touch ground again
* Fixed several bounding box issues with jumping, falling, and rocket jump air-walking. Bounding box should be much more accurate there now
* Increased backstab check so that Spies can side-stab again
* When disguising, Spies now always start showing the primary weapon in their disguise, and can then switch it with the last-disguise key


yay and nay
 
Well the crouch fixes broke bit of Blackmesa, so that kinda ticked me off... :p
But I like the no infinite flame thing.
 
This is total bull. I know there's exploits with it, but who cares. Preventing those people from exploiting a couple times and then getting warned is totally not worth how much this just screwed up TF2. Jumping on sentry is tough, cant get through some vents on black mesa...oh my god I hate you Valve. Fix it now.
 
I'm sure they'll rescind the crouch update sometime Friday - they can't keep that one like that. It just jacks up too much stuff - including rocket and sticky jumping.
 
A lot of shortcuts in Dustbowl have been cut as well thanks to the crouch jump. I am not amused.
 
The changes to crouch seem excessive, but there were a TON of soldiers using multi-crouch jumps to avoid being headshotted.

They seem to have had it scripted, because they'd max out the top of their jump and appear to warp out of the "box." The consistency with which many players were able to do this definitely seemed scripted. Good riddance to any behavior that people can script.
 
*shrugs* woo i can now side stab again. Wooo, anyway Good updates, now if they can fix more things that would be good.
 
A lot of shortcuts in Dustbowl have been cut as well thanks to the crouch jump. I am not amused.

OMG VALVE HURRY UP!

TIDDY ISN'T AMUSED!

NOTHING GOOD EVER HAPPENS WHEN TIDDY IS NOT AMUSED!

You ever hear of the Dreamcast?

YEAH, TIDDY WAS NOT AMUSED BY IT AND IT DIED!

Please Valve! I hear he's already put on THREE PAIRS of business socks!
 
All I can say is

What the Heck??!!

Jump/duck has been a staple of halflife 1 since the beginning. I'm getting the feeling the old guard at Valve is slipping a bit.

Blackmesa was "Tuned" for the games physics and handling. I know some folks do not like jump/ducking to get around certain areas but for the "serious" player these are the touches that set maps apart.
I can change the vents but old mesa is now obsolete.

Not amused

~D
 
I've never understood why crouch-jump exists, really. How about we just ... jump? Engies should just be able to jump up on top of their sentries, no crouching involved. Done.

I was getting kind of amused by all the spies who weren't aware of the change and switched to their knives... and you'd have all of these bottle-wielding demos at the front lines effectively shouting "please spy check me."

As for the side-stab, this makes me very happy. One of the most important effects spies can have is to make snipers nervous. If all a sniper has to do is back up against a wall to stay safe from spies, then we have a problem.

I KNEW there was something up with Natascha. She used to be a real crippler.
 

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