TF2 Discussion topic: New ranking system.

AUTODMC!

You're my hero! I was trying to think of some kind of solution to bombing that wouldn't really change the system Valve has developed here. I figured don't do the -15 penalty, just start counting points at 15 minutes (the break even point anyway). Bad servers would be penalized by not getting points, just not as fast as otherwise, because in the true system they'd be losing points while good servers gained points.

Anyway, your idea seems a lot more practical. From all my WoW playing days I can't believe I didn't think of diminishing returns.

Plus - Any chance of getting plugins for our servers that could in some way aid against bombing? I mean, one person could still do 30 points of damage to each of our servers in your system, and when his cooldown period is up, 30 more. We'd still have a net gain, but a much gimped one. A plugin to report SteamID's of possible bombers, and I mean people with NO OTHER OBJECTIVE other than to bomb, and we could drop the banhammer immediately.
 
I'm confused? A "new ranking system" from Valve? Did Valve have an old ranking system for servers? Correct me if I'm wrong, but our servers are ranked by Gametracker, right? I thought that Gametracker was independent of Valve?
Also, not too worried about people griefing our servers. This is why sm_statushist was invented. Really, since Valve is involved, I can see this getting a VAC ban as well, so the more they grief, the fewer punks we will have to deal with.
 
I dont really think that this it will affect us that much in the long run...most eGO members play on the servers religiously and will make up for those people who try and bring it down.
 
I think it will work great with us. We have people who seed the servers to stop them from being completely empty so they'd be making up for the points lost by the punks who don't like the rules.

Come to think about it, even the rulebreakers usually stay for more than 15 minutes; especially when they argue with the admins. I don't see how it could go wrong fopr us.
 
I highly doubt that Valve would overlook the possibility of people "Bombing" servers. There is probably something to stop it from counting against us.

What happens though if I were to connect to a server for 5 minutes while I wait for a different server to open up a spot?

EDIT: The people who really hate our servers are probably banned already, so it's even less of an issue (unless they all decide to get a second STEAM account)
 
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Playing one server while waiting to auto-join another? Ouch.
Forcing AFK players off of a full server so active players can join? Ouch.
If that -15 can be given to the same server by the same player repeatedly? FAIL.

Other than that, good system. Vote with your game time. Smart. Seeders FTW.
 
I think this is a great idea. I read the blog post earlier today, and was glad to see Valve taking action with this. The eGO servers have many regulars, as you said GardenGrove, and I don't often see people join and then leave soon after. Our servers seem very popular with the public players too, so this will help them (eGO servers) raise in popularity, rank, and position. :cool:
 
I can only see this as a good thing. Bombers? Tell them good luck getting into the servers when it's always full. Whenever I'm trying to connect, I pretty much see everyone with at least 30 minutes of gameplay. (Not counting those of course who have just joined at round start). People don't usually leave in the middle of the round, which makes it pretty hard to find an open slot.

eGO has lots of seeders as well, giving them lots of points. But I can't see who cares enough or hates eGO enough to stay up at 3:00AM to just join and leave the server to bring it down. I don't even know if those points are -15 per SteamID, per day. Also, aren't the ones who hate eGO have already been banned? That's usually the reason why they dislike a certain server or community. By being banned and trying to connect, doesn't count towards the rank, correct? I really have no idea how this is exactly going to work but I can see this system benefit eGO.

Our first step in improving this part of the player experience has been to delist all the really bad servers. The master server will simply stop giving these to you when you fire up the serverbrowser. After that, we're going to keep improving our ability to measure this kind of problem.

We are huge, meaning we'll gather so many points that even those bombers can't delist us. Isn't this what the system is for? Delisting the bad servers?

I've probably repeated a whole bunch of stuff others have already said, I didn't really bother reading everything. Forgive me. :P
 
A simple workaround for bombiing a server would be to prevent the same steam ID from negatively rating a server more then 2 or 3 times an hour.
 
Read about all the thread, it's pretty sad. Tons of liars out there.

This is true...although I have heard stories, but personally I dont let one bad apple change my perspective on the whole group and the fact of the matter is eGO as a whole is a well respected group along with their zero tolerance rules on the servers...this is what encouraged me to join this group and im sure its what made others stay as well.
 
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