This is a sad day.
I will be careful in the way I write this, as I lambasted the NURF NOW! crowd, so I don't want to sound like a BUFF NOW! crowd member.
First:
Players who are stunned by a Scout now take 50% less damage
As this does nothing about my only complaint about the sandman (stopping ubers), it doesn't really excite me.
But, you see, I did what the poster before said; I accepted the Sandman into my game mechanics. When I ubercharged somebody, I started looking for and alerting to scouts. I no longer stopped zigging and zagging with my medic just because I was invincible (actually, I never stopped zigging and zagging, even when ubered

). It made my medic job more interesting.
I got bonked maybe 10 times after the initial week of heck? And when I'm not Engie (which you would expect not to be bonked) I'm Medic, Heavy, or Pyro.
But because I'm not a lone wolf, I didn't suffer. If I got bonked with anything but Pyro, I had friends around to save me. As Pyro, I tend to charge through tunnels like the hand of <insert deity here>, shoving back the attack to the detriment of my health. But in that case, I expected to die anyway.
See, there are two aspects of TF2 that people seem to forget:
* TF2 is TEAM fortress 2
* TF2 is not Counterstrike
If you die, you don't have to sit out a round. You respawn relatively quickly. If youre an instant gratification type of person, you play 2.0FORT Insta. Dying isn't that bad. That's the first habit somebody has to break when they play TF2. Sometimes it's worth while to charge the tunnel, only to be shot by the sentry to give your team medics another 10 seconds to prepare for the charge from the other side. And you'll be back in the action before the charge regroups.
Sorry, I digressed a bit.
The difference, however, between the Spy and the Scout and the rest of the classes, is that the Spy and the Scout ARE LONERS. The Spy sneaks around the back of enemies, spies out their base, sends in reports, saps sentries, and backstabbs people. He's not supposed to play in the group. Is he still part of the team? Yeah: he saps sentries so other people can pass, he backstabbs chargers so they can't do too much damage, he reports on the other base camp so their players can be prepared.
What about the Scout? How about a quick story:
During the Revolutionary War here in the good ol' U S of A, the British attempted to fight wars as they had always fought wars: ranks of men marching shoulder to shoulder, putting up a wall of shot, generals sitting on horseback so they could watch the battle.
See, in Europe, it was expected for the two fronts to meet, and fire. Then each side decided to advance or retreat, then fire again. It was like chess; my turn, your turn. And Generals were not to be shot. They were to be captured and bargained for, or captured and executed, but not SHOT like a common soldier!
But then they came to America. The American Militia had a different strategy. They'd lay in ambush for soldiers to walk by in ranks and shoot at them and then run away. They'd sneak up to camps and pick off a few people on the edge and leave. They'd fight in groups of two or three, they wouldn't line up in ranks (ranks are only really useful for shooting broad sides of barns or other ranks). And eventually, despite being outnumbered, low on ammunition and supplies, ill equipped for the war, they won.
MORAL OF THE STORY: The Scout is a hit-and-runner. Sure, his tricks are a bit unfair. But it's supposed to be him vs. a soldier, heavy, and medic. He runs in front of the rest of the team, causing mayhem and confusion, even more than the Pyro. He runs up, jumps in, BONKs the medic, hits the heavy a few times, puts two FAN shells into the soldier, and then disappears before the other team can cause repraisals.
THIS IS WHY TF2 GIVES ASSIST POINTS. You're supposed to work together. The Scout softens the heavy, the Soldier gibs the heavy.
The Scout with his sandman was no more OP than the camping Sniper or the Spy or the Engieer.
* Scout has the sandman and can bonk people.
* Sniper has the sniper rifle and can one hit kill people with headshots or charged bodyshots.
* The Spy just has to flick his wrist at people's back and they die to death.
* The Engineer has a frickin' Heavy/Soldier Aimbot and a Supply Cabinet AND a team-no-clipper-warp-device that he can build wherever he wants
Why are none of these OP? Because all of these people end up being left alone. The Sniper has to look through a scope that restricts his field of view if he wants to do damage; he has to balance his power with looking around and protecting himself AND countersniping, as in TF2 almost all good sniping positions leave you open to countersniping. The Spy has to sneak into your base and get behind you to kill you. The Engineer is usually all alone in the Intel room, or on some back corridor; he can't leave his equipment too long or it's spy bait. So he needs local supplies and an able-bodied assistant to shoot for him.
In the case of the Sniper, Spy, and Engineer, we gripe but don't CRY LIKE LITTLE BABIES because, as was also said before, we expect those. They've been here all along. But you finally give one class the ability to strike out on their own without being cannonfodder (the Scout is fast, but has the least health in the game, is constantly out of range from team Medics, and is obvious when bouncing around to boot). He was the balance to lone wolfing. Sure, you can strike out on your own if you want... but you have to watch for scouts now! Because he WILL bonk you and beat you to death.
It's not all loss, though. Scouts who like to walk slow and hang out with the team can still bonk people with the sandman to prepare them for bullety-death from a Heavy or what not. It's just sad that CRYING BABIES griped about a bonus for the Scout. I can't wait to hear the sad, sad songs sung by people when Engineers get new toys for their aimbots, or Spies, say, earn the ability to walk through the enemy team.
REMEMBER, VALVE! It's always OP if it's a bonus for the guy fighting against you. It's always fair play when you've got it.
WHO SENT BABIES TO FIGHT ME?